What do you get when you throw 13 strangers into a deathtrap tower, tell them to “ASCEND,” and watch chaos unfold? You get The Way Up is Death, Dan Hanks’ twisted love child of The Hunger Games, Portal, and the most stressful video game session ever.
And it’s great.
The setup is simple: one day, a floating tower shows up in England. A group of randoms—disillusioned teachers, underappreciated artists, and even an obnoxious influencer—find themselves zapped to its doorstep. Their mission? Survive.
Hanks takes this bonkers premise and runs with it, and the result is exceptional. A true nail-biter that toes the line between horror, sci-fi, and emotional gut punches. Each level of the tower resembles a sadistic escape room designed by a fever-dreaming psychopath. You never know what’s coming, and that’s half the fun.
The cast is awesome. There’s Alden, a grieving teacher, trying to find meaning; Nia, a game designer desperate to prove herself; and Earl and Rakie, a father-daughter duo you’ll probably root for. And then there’s Dirk, the self-absorbed influencer you’ll love to hate—seriously, he’s the worst, and you’ll cheer every time the tower messes with him.
But it’s not all blood and guts. Hanks sneaks in his sharp social commentary, thoughts on grief, loneliness, and even influencer culture. Somehow, between all the horror and humor, he sneaks in moments that genuinely make you feel things. Like, big existential feelings.
Shortcomings? Well, there’s at least one. Some characters are so obviously redshirts that their brutal demises aren’t surprising—they’re expected. The only question is the order in which they’ll die. Plus, they’re all bland and forgettable, especially when compared to a few key players.
Relentlessly paced and surprisingly heartfelt, The Way Up is Death is addictive. It’s weird, wild, and brutal. And if you’re interested in my opinion, it’s a must-read.

No comments:
Post a Comment