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Blog Archive
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▼
2012
(284)
-
▼
November
(24)
- The Curse Of Troius by Alan Edwards (Reviewed by M...
- GUEST POST: Cross-Genre Writing (Or, Attack of the...
- "The Hydrogen Sonata" by Iain M. Banks (Reviewed b...
- Spotlight on Three Independent Titles: Elizabeth H...
- Mini-Interview with Kevin Hearne (Interviewed by M...
- Spotlight on an Unexpectedly Superb 2013 Title: Th...
- Interview with Rachel Aaron (Interviewed by Mihir ...
- The 2012 Goodreads Choice Awards Final Round Novem...
- Trapped by Kevin Hearne (Reviewed by Mihir Wanchoo)
- Interview with Christian Cameron about the Tom Swa...
- The Black God's War by Moses Siregar (Reviewed by ...
- Spotlight on Three Tor 2013 Titles: Marie Brennan,...
- "The Red Knight" by Miles Cameron (Reviewed by Liv...
- The 2012 Goodreads Choice Awards Semifinal Round N...
- Three Dissapointing Books: Juli Zeh, Kennedy Hudne...
- Short Story Review: City Of Screams, Extraction an...
- "The Red Knight" by K.T. Davies (Reviewed by Liviu...
- Spotlight On Three More 2013 Titles, Jean-Marie Bl...
- The King's Assassin by Stephen Deas (Reviewed by L...
- Spirit's End by Rachel Aaron (Reviewed by Mihir Wa...
- “Anomaly” by Skip Brittenham & Brian Haberlin (Rev...
- Spotlight on the Three Major Fantasy Series Debuts...
- SERIES NEWS: The Jesse James Dawson Series by K.A....
- Spotlight on "The Sigil Trilogy" by Henry Gee (wit...
-
▼
November
(24)
Monday, November 5, 2012
“Anomaly” by Skip Brittenham & Brian Haberlin (Reviewed by Robert Thompson)
Order “Anomaly” HERE
Watch the Book
Trailer HERE
INTRODUCTION: Anomaly, an epic science fiction
adventure, is releasing on November 15, 2012 simultaneously as a 370-page
hardcover—the longest original full-color graphic novel ever published—and as a
stand-alone tablet app. Stunning artwork and rich storytelling meet
cutting-edge technology to immerse readers in the world of Anomaly in the way they choose to
experience it.
Anomaly’s
co-creators come from diverse worlds themselves—Brian Haberlin is a renowned comic book writer and artist, and Skip Brittenham is one of the country’s
premier entertainment lawyers having worked with the likes of Pixar and DreamWorks Animation. Together
they wrote and designed Anomaly’s
dazzling universe, working with distinguished professors in philosophy,
religion and science to develop the cultural landscape and planetary functions
introduced in the book, which are based on actual historical and scientific
facts.
Written by Skip Brittenham
and Brian Haberlin, with art by Haberlin and Geirrod Van Dyke, Anomaly’s story is set in the year
2717, a time when most humans live in off-world colonies, and a single
corporation, The Conglomerate,
routinely conquers other planets to steal their resources. A group of explorers
embark on a diplomatic mission to a mysterious planet, only to find themselves
embroiled in a global conflict between its exotic inhabitants. The explorers
face lethal terrain, killer mutants and deadly magic in this new world where
nothing is as it seems…
FORMAT/INFO: As
mentioned above, Anomaly is 370
pages long, with 319 of that consisting of the actual story. The rest of the
page count includes a Timeline, information on The Conglomerate (Galactic Expansion, FTL Travel, the Corishtani
Conflict, CID numbers, Social Order), a Glossary, and excerpts from Tonni’s Journal during his time on the
planet Anomaly.
The hardcover book is oversized at 15 x 10 inches and has been
printed using a groundbreaking wide-gamut process that allows for more range of
color and detail than has ever been available in conventional printing. The
illustrations range from intimate, personal scenes to full cinematic
double-page spreads.
The hardcover book also comes with a free app that is
equipped with Ultimate Augmented Reality™ (UAR) technology, which integrates technology
and the printed page like never before. UAR technology is just starting to
catch on and has never been used to this extent for a book. It’s very user
friendly—by pointing your iOS or Android device at the pages of the book, a
reader will be able to bring animated holographic imagery to life and interact
with additional details, illustrations, and an entire backstory that cannot be
accessed by reading alone. In short, it’s a book with “DVD extras” built
right in.
Anomaly will
also be available as a stand-alone app ($4.99) for multiple platforms including
iOS, Android, NOOK and Kindle, with many interactive features included. In
other words, a user will be able to read the book as a regular graphic novel on
a device, or experience it as a kind of semi-movie, animated in parts and
brought to life by over 16 live voice actors—including such acclaimed science
fiction and video game actors as Vincent
Corazza, Nana Visitor, Olivia D’Abo, Dave Fennoy, Keith Szarabajka,
Hudson Leick and Anthony Cistaro. And if all that
weren’t enough, the book is also in development as a live action feature film
by director/producer Joe Roth (Alice
In Wonderland, Snow White & The Huntsman, Oz: The Great & Powerful).
PLOT SYNOPSIS: In
the year 2717, Earth, the planet we call home, slowly dies beneath us. Most humans now live in teeming surface
“Terrarium Cities,” off-world colonies, or orbiting space stations. All of Earth’s
resources have been depleted.
To save humanity, all corporations, nations and technologies
have merged into The Conglomerate. The Conglomerate uses Enforcer
Battalions to conquer whole planets and steal its resources, in the process
becoming the most ruthless profit machine to ever exist.
Dishonorably discharged from The Conglomerate’s elite Enforcer Corps, Jon is now working a job that is considered too lowly for even a robot.
So when he’s offered the chance to embark on a peaceful, first contact mission
to an untainted world, he leaps at the opportunity. After all, playing armed
babysitter to Samantha, the daughter
of a powerful Conglomerate executive, shouldn’t be too hard. What could go
wrong?
Everything…
What begins as an easy assignment protecting a couple of
do-gooders visiting a peaceful new planet quickly turns into a nightmare. Synthetics-eating
viruses, flesh-eating mutants, deadly magic . . . which form of death will come
first? To make matters worse, Jon learns
he’s not the man he once was and his actions have the potential to ripple
across the void of space and touch everything in it . . . including The Conglomerate…
ANALYSIS: When a
copy of Anomaly landed on my
doorstep, I was immediately blown away by the size of the graphic novel. At
fifteen inches wide and ten inches tall, Anomaly is massive, bringing to mind the awesome Absolute
collections from DC Comics. It’s
pretty obvious why the creators of Anomaly
chose this oversized format once I cracked open the book—the digital artwork is
simply stunning! I’ve included several images from the graphic novel in this
post (and dozens more can be found HERE), but these small
samples cannot convey how awesome Anomaly
looks in hardcover format, especially when the book is opened to one of its
majestic double-page spreads.
Compared to the artwork, Anomaly’s story leaves a lot to be
desired. The plotting is conventional and predictable, characters are shallow
and one-dimensional, and dialogue is cheesy at best. In other words, the
writing in Anomaly is a far cry
from the likes of Watchmen, Frank Miller, Grant Morrison or Neil
Gaiman. Then again, Anomaly
is not your typical graphic novel. Instead, Anomaly is more of a visual
experience and I believe what the story may lack in the writing department is made
up for in other areas like the extra content found at the end of the book or
the Ultimate Augmented Reality™ (UAR) technology which I have yet to try out.
Genre-wise, Anomaly
is described as “an epic science fiction adventure”, but a heavy dose of
fantasy is also featured in the mix. So imagine bits and pieces of Star Wars, The Lord of the Rings, Avatar
and Disney’s John Carter all fused together, and it would be something similar
to what Anomaly has to offer. Based
on the films just mentioned, one could safely assume that Anomaly is not very original, and
they would be right, but the book is still a blast to read . . . much like the
aforementioned movies. And if the Ultimate Augmented Reality™ (UAR) technology
is even half as cool as it sounds, then Anomaly—and hopefully its sequels—is
the kind of story I will want to experience again and again…
ABOUT ANOMALY PRODUCTIONS:
Anomaly
Productions is a cutting-edge media company launched by creators Skip Brittenham
and Brian Haberlin. Anomaly
Productions combines stunning artwork and rich stories to build deeply
immersive worlds than can be experienced across multiple platforms and in a
multitude of ways. Anomaly is
its first release, with three other projects in various stages of production.
ABOUT SKIP BRITTENHAM:
Skip Brittenham
is the author of a series of illustrated fantasy novels including Between Worlds, which is forthcoming
from Anomaly Productions. He
is also a senior partner of Ziffren
Brittenham LLP, one of the country’s premier entertainment law firms, where
he has represented some of the world’s most successful actors, directors, and
producers. For more than twenty years, he has worked closely with leading
animation companies including Pixar, DreamWorks Animation and Illumination Entertainment,
and has served on the boards of both Pixar
and DreamWorks Animation.
ABOUT BRIAN HABERLIN:
Brian
Haberlin is a comic book artist, writer, editor and producer. He began his
career in comics working at Top Cow
Productions, where he co-created the Witchblade
franchise, which has since expanded to include multiple spin-offs, a live
action television series, an anime, and an upcoming film. He founded Haberlin Studios in 1995, producing
commercial illustrations and digital coloring for Marvel
Comics, DC Comics and Image Comics. He then co-founded Avalon Studios, which published many
successful fantasy and sci-fi titles, including Stone, Aria, Area 52, and M-Rex. Haberlin also
served for two years as Editor-in-Chief of Todd
McFarlane Productions and penciled and inked its flagship title, Spawn. He currently runs Digitalarttutorials.com and
teaches comic art at Minneapolis College of Art
& Design. He is also a contributor to 3d World and ImagineFX magazine, and his work is in the
permanent collection at the Smithsonian Museum.
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