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Saturday, July 9, 2016

EXCERPT: Chains Of Command by Marko Kloos


We now call it the Exodus.

One year ago, a Lanky seed ship appeared in Earth’s orbit, humanity’s worst nightmare manifesting in the night sky above the North American continent: immovable object and irresistible force all rolled into a glistening black torpedo shape three kilometers long.

The world’s fleets were down to the dregs then. We lost half the NAC Fleet in the unsuccessful defense of Mars, which the Lankies took a few months before they showed up at Earth for the first time. Most of the rest is still scattered across the settled galaxy, unable to return home because of the Lanky blockade of our Alcubierre nodes. We had very little left on the board, but we stopped the Lanky seed ship and blew it out of space, only the second time in our half-decade war with them we ever managed to kill one of their ships.

But our victory came with a huge bill.

The last-ditch multinational screening force above Earth lost four ships in the battle. Twelve hundred soldiers and sailors, gone in a few moments of furious and mostly one-sided combat. Five of those sailors were on the NACS Indianapolis, which won us the battle by ramming the Lanky at fractional c velocity and damaging the seed ship enough for us to take it apart with nukes. The Lanky ship lived long enough to spew out its seedpods all over North America—each with a dozen settler-scouts in it, twenty-five meters tall and as hard to kill as a building. We followed them down to Earth, and we killed the ones that survived their descent, and we lost even more people. Hundreds of soldiers and thousands of civilians died in one night of heavy, desperate fighting, and we reduced entire city blocks to smoking rubble.

But we beat them, and we survived. Earth won a reprieve.

And now we had something new: Lanky bodies, hundreds of them, and dozens of crashed seedpods. Lots of stuff for our scientists to study and dissect. To figure out how they work, how they can be killed. How their ships can be broken.

Just before the Lankies came to Earth last year, the government of the North American Commonwealth evacuated the Solar System in secret. They took with them a dozen first-rate warships, almost twenty bulk freighters, and the Commonwealth’s political and social elite and their families. Nobody knows yet where they went. Fleet rumors say that the Exodus fleet had a secret Alcubierre node to a refuge system prepared long in advance, in anticipation of Earth falling to the Lankies sooner or later. We have electronic intelligence from a cluster of recon buoys Colonel Campbell and Indianapolis left when we discovered the secret Exodus staging area just before their hasty departure a year ago. I suppose we need to thank the Lankies for rushing their departure ahead of plan, because they had to leave behind two unfinished warships that are unlike anything any fleet has ever put into space: two heavy battleships, purpose-built for only one job—to close with Lanky seed ships and destroy them.

We spent the last year finishing those battleships and pressing them into service with the hull paint still wet. The Sino-Russians, pragmatic sons of bitches, came up with their own Lanky hammer—orbitally launched antiship missiles, monstrous things with ten-thousand-ton warheads made from a mixture of ice and wood pulp, driven to fractional c velocities in mere minutes via nuclear pulse propulsion. After making new friends on the other side of the fence last year, I am deeply convinced that it must have been a Russian who cooked up the idea

of making a pointy block of ice the weight of a heavy cruiser, and then using nukes to propel the thing. It’s crude, dirty, and ugly, but, by God, it works. Two more Lanky ships showed up in the Earth-Luna space in one-month intervals a few months after the Battle of Earth, and the Russians blew both of them out of space with their new Orion missiles without any human losses. The Lankies stopped scouting out Earth then.

Of course, using nuke-propulsion kinetic weaponry capable of wiping out half a continent from Earth orbit was a massive Svalbard Treaty violation, but that sort of thing was really low on everyone’s priority lists when the Lankies showed up again.

The Orion missiles, as effective as they are, have one major operational drawback. They’re too big and heavy to be launched from a starship, so we can’t take them through an Alcubierre node. They share that drawback with the new battleships, which don’t have Alcubierre drives

installed yet. So we finally have viable antiship weapons to use against Lanky seed ships, but they’re good only for orbital defense. Mars is still in Lanky hands, and our colonies are still cut off by the Lanky blockade. But we are working around the clock to find a way to take the fight to

them for a change. To get revenge for our dead, to reclaim what’s ours, and to kick them out of the Solar System for good. And if we can chase them to whatever system they call home and wipe them out altogether, I wouldn’t lose any sleep at night.

Humanity’s survival is still on the edge of a knife. But we are finally starting to pull on the same end of the rope together, and we are finally killing Lankies in numbers. There’s much work left to do, and I know we will lose more people and ships before it’s all over, but there is finally

a glimmer of hope that the world isn’t going to go to shit after all.

Well, at least not any further.
Thursday, July 7, 2016

SPFBO II the first update (by Mihir Wanchoo)


In my introductory post for SPFBO II, I had mentioned which 5 books I'll be putting on my "agent hat" on. Here are the five titles which were up for consideration:
V.M Jaskiernia - Larkspur; a necromancer's romance
Scott J. Robinson - The Age of Heroes
Thomas K. Carpenter - Revolutionary Magic
Kristal Shaff - Powers of the Six
K.A Fenwolfe - Tiz Phoenix and the Witch's Tree

With all five of these titles, my aim was to read the first three chapters and figure out which one was the most enticing. I've learnt from my last SPFBO experience that this method while seemingly cruel, is the best one. So here are my thoughts on each of them:

1) Larkspur was an interesting tile and a short story/novellete which left its mark by mixing dark fantasy with romance. The author has to be lauded for mixing many things in such a short space and the ending left me wanting to know more about the main character and the world.

2) The Age Of Heroes is a rather clever take on sword and sorcery and the trope of ageing heroes. The story began with our protagonist Rawk who decides to turn his life around with one final task. I thought the book didn't take itself seriously but also didn't offer anything new.

3) Revolutionary Magic was a title from which I had high hopes from. It seemed to mix steampunk and alternate history with a whiff of urban fantasy (?). The story however didn't quite pick up in the opening chapters and even though I wanted to continue for the sake of the plot. I didn't feel like it due to the disjointed story start.

4) Powers Of The Six was an interesting title, the plot drops the reader into the world and then simply races forward. I loved the epic fantasy aspect of the story mixed in with the superhero aspect of the magic system. This was a very enjoyable read very much in the vein of the Mistborn books but a little more streamlined.

5) Tiz Phoenix And The Witch's Tree had the most original plot and was the book which I was unsure of what to expect. The author has to be lauded for writing a middle grade book and yet making it enjoyable for adult & YA readers. I very much enjoyed this book and was very much torn between it and the other title for choosing one title.



So after reading these five, I believe the title which narrowly beat out the others was Powers Of the Six by Kristal Shaff. I'll be doing a proper mini-review of it next week and now onwards to the next batch of five titles:
 R.J. Blain - Storm Without End 
 Roger Atreya - Hondus Pointe 
 Rachel E. Rice - Insaitable 
 Loren Bukovka - Nicky and the fairy named Anika 
 Phill Berrie - Transgressions 

NOTE: SPFBO banner courtesy of Matt Howerter.

Wednesday, July 6, 2016

GUEST BLOG: Ivanova, Accala & The Hero's Journey by Claudia Christian and Morgan Grant Buchanan (Wolf's Empire: Gladiator Blog Tour)




Fantasy Book Critic is extremely excited to welcome our guest hosts for today. Today, we welcome Claudia Christian and Morgan Grant Buchanan as they make their way through the blog-o-sphere to promote their new book Wolf's Empire: Gladiator. Wolf's Empire is the first in a series of science-fiction sagas.

Overview of Wolf's Empire: Gladiator:
When her mother and brother are murdered, young noblewoman Accala Viridius cries out for vengeance. But the empire is being torn apart by a galactic civil war, and her demands fall on deaf ears. Undeterred, Accala sacrifices privilege and status to train as a common gladiator. Mastering the one weapon available to her—a razor-sharp discus that always returns when thrown--she enters the deadly imperial games, the only arena where she can face her enemies.

But Fortune's wheel grants Accala no favors—the emperor decrees that the games will be used to settle the civil war, the indigenous lifeforms of the arena-world are staging a violent revolt, and Accala finds herself drugged, cast into slavery and forced to fight on the side of the men she set out to kill.

Set in a future Rome that never fell, but instead expanded to become a galaxy-spanning empire, Accala's struggle to survive and exact her revenge will take her on a dark journey that will cost her more than she ever imagined.

Today, Claudia and Morgan stop by to talk about the hero's journey as it relates to the sci-fi world.

A huge thank you goes out to Claudia and Morgan for stopping by and sharing with us. 

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Wolf's Empire: Ivanova, Accala & The Hero's Journey 
Claudia Christian and Morgan Grant Buchanan


Morgan and I both have an interest in spirituality and mythology that informs our writing. Years ago the famous mythographer Joseph Campbell wrote a book called The Hero With A Thousand Faces. In that book he mapped out an idea of a standard cycle, the journey a mythological hero passes through in order to come to an understanding of life, the world and his place in it. It’s in the Arthurian stories, Homer’s Odyssey, Virgil’s Aeneid and more modern myths like Star Wars and certainly in the television series I was part of—Babylon 5.

Many commentators have said that George Lucas’ use of Campbell’s theory when plotting the first Star Wars movie was an essential ingredient in the film’s ongoing success. Later, Hollywood studios caught wind of this and used it for countless movies (The Matrix, The Lion King, The Silence Of The Lambs, The Princess Bride, Indiana Jones).

The hero has to overcome certain challenges-separation from the tribe/the everyday world, entry into the unknown where they receive an initiation that involves death and rebirth, and then a struggle to defeat the nemesis during which their inner transformation is tested after which they return to the everyday world a transformed being, having brought something from the unknown world/otherworld back to their everyday life. The journey also transforms the hero, opens them up but change and growth is never easy. The hero’s journey is an essential human story.

For Ivanova, she journeys beyond Babylon 5 to face threats to her friends, the Alliance, and the galaxy.

She travels with Marcus to seek help from the First Ones, faces evil on the failed rescue mission to Z’ha’dum and afterwards leads the White Star into battle to face the Shadows and Vorlons. She becomes the Voice of the Resistance and faces her ultimate test in the battle against advanced Earth ships that have been blended with Shadow technology (“I am Death incarnate”).

Ivanova triumphs even though she suffers mortal wounds. This is her death and resurrection moment. She’s expected to die, only to find that her bravery and nobility of spirit has inspired love in Marcus Cole, who gives his life-force to bring Ivanova back from the brink of death.

Ivanova’s resurrection after enduring great trials grants her classical hero status, though like all heroes, returning from the underworld leaves her changed. Born with minor telepathic abilities, she’s always kept a wall around her to protect her thoughts and feelings. Every time she lets the wall down she’s wounded. Her mother commits suicide after a terrible ordeal with the Psi-Corps, her first love interest turns out to be a corrupt bastard, her brother is killed, her lover Talia turns traitor. So she concentrates on the structured life of a soldier- invests in honor and duty and, even with the emotional brick wall in place, she finds that she can still be hurt by love, this time someone else’s unrequited feelings for her.

She must withdraw, away from the world she knows to one that is alien to her - a desk job, even though it comes with a promotion to the rank of general. In time, reconciling her duty and her heart she reaches the final stage of her journey—leader of the Rangers on Minbari Prime where the alien warrior code that incorporates warcraft and spiritual practice brings her, in my opinion, to an inner peace and resolution, what the Buddhists call “right action”, where the conflict of love and duty is transformed into a single spiritual direction.

With Wolf’s Empire: Gladiator, our heroine Accala is wise for her age, but still in her late teens. She makes mistakes, sometimes near fatal errors. Accala’s story is very much one of growth through mistakes. Her lesson is that if you make mistakes, even catastrophic ones, you can either collapse and fold or keep moving forwards, and that in forwards momentum, spiritual progress and self-awareness are gradually and painfully revealed.

Accala’s journey is one in which she seeks to be accepted by her own people, to understand alien beings as a Roman who is used to treating them like slaves, to try and learn the difference between duty and revenge when her own sanity is on the line.

It was important to make use of the classical hero’s journey in our story but we wanted to temper that with real world consequences so that, to the reader, success at any stage on the journey was not a given and that even if Accala does pass a marker on the hero’s journey, that the cost of forwards movement is high, maybe even too high relative to the perceived reward. Accala’s victory is no sure thing.

Accala’s journey, like Ivanova’s, is one that unites the classical hero with the modern heroine. A warrior woman on a journey to save the galaxy but only if she can work out how to save herself.

CLAUDIA CHRISTIAN is an actress, writer, singer, songwriter, director, producer, and voice-over artist. She has starred in studio pictures such as Clean and Sober with Morgan Freeman and Michael Keaton and in TV shows such as sci-fi megahit Babylon 5 and the new Showtime series Look. She lives in Los Angeles. ClaudiaChristian.net @ClaudiaLives and ClaudiaChristianFanPage on Facebook

MORGAN GRANT BUCHANAN is an Australian writer of sci-fi and historical fantasy. He writes comics, film, and short stories.



Monday, July 4, 2016

Winners of The Indie Day VI Giveaway!!!

Congratulations to Penelope Crampton, Steve C. J. Rokette, Len Wenzel, Shobhit Kuruvilla, Nikki Haig, Carrie Conley, Raymond  Kimmell and Courtney Haas who were all randomly selected to win a Kindle Fire Tablet (7" Display, Wi-Fi, 8 GB) courtesy of M.R. Mathias!!! Each Kindle will be loaded with the following titles:


M.R. Mathias would also like everyone to know that his Confliction Compendium (Dragoneer Saga Omnibus) is FREE today & July 5th!

Once again, congratulations to the winners and thank you to everyone who entered the giveaway! Happy Independence Day!!!
Friday, July 1, 2016

GUEST BLOG: Turning it on Like a Faucet by Victor Milán (The Dinosaur Knights Blog Tour Stop)



Victor Milán's novel The Dinosaur Lords, which was released last year, was well received by readers. It was being talked about as a combination of Jurassic Park and Game of Thrones. Now, on July 5, 2016 The Dinosaur Knights, the sequel to The Dinosaur Lords, is set to be released by Tor Publishing.

Summary of The Dinosaur Knights:
Paradise is a sprawling, diverse, often cruel world. There are humans on Paradise but dinosaurs predominate: wildlife, monsters, beasts of burden, and of war. Armored knights ride dinosaurs to battle legions of war-trained Triceratops and their upstart peasant crews.

Karyl Bogomirsky is one such knight who has chosen to rally those who seek a way from the path of war and madness. The fact that the Empire has announced a religious crusade against this peaceful kingdom, the people who just wish to live in peace anathema, and they all are to be converted or destroyed doesn't help him one bit.

Things really turn to mud when the dreaded Grey Angels, fabled ancient weapons of the Gods who created Paradise in the first place come on the scene after almost a millennia. Everyone thought that they were fables used to scare children. They are very much real.

And they have come to rid the world of sin...including all the humans who manifest those vices.

To celebrate the release of The Dinosaur Knights, Victor Milán stops by Fantasy Book Critic to talk about the writing experience and what truly helps in getting those beautifully written words down on paper.

Fantasy Book Critic is the first stop on the blog tour for The Dinosaur Knights. Future stops include:

Suvudu – July 5
Nerdophiles – July 6
JADBB – July 7
Mighty Thor Jrs – July 8

Please welcome Victor Milán and feel free to stop by the other blog stops on this blog tour.  


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Turning it On Like a Faucet by Victor Milan
I can’t tell you how to write well.  I can’t tell you how to sell your writing.
But I can tell you some things that might help you to write.  Which we all agree is an important first step to those other things, I hope.
I want to talk about inspiration.
When I was back in high school, we creative kids had a cliché:  "you can't turn inspiration off and on like a faucet." And then, after decades of writing, and working daily to make myself a better writer, I discovered something shocking.
Oh, yes, you can.  That is how it works.  
Except, it’s not so much a matter of turning it on.  In my experience(which is the only one I can vouch for), inspiration is exactly like the water pressure in, yes, your faucet.  Water’s always there.  And as you know too well if you’ve ever blown a leak in your water lines, it always wants to come out.  
It works the same with inspiration.
The reason water doesn’t gush out constantly from that faucet is that something’s stopping it.  That something is the valve which you use the faucet to open and close.  So more than turning the water on and off, it’s a matter of letting the water flow – or of choking it off.
That’s how inspiration works, too.
The good news is, it’s inexhaustible.  Inspiration is not only always available, it never runs out.  
So what am I talking about?  Inspiration is creativity:  where cool stuff comes from.  It’s where you get the heart and soul of stories and songs and beautiful pictures.  
You can’t reason your way to a good story.  That's not what reason does.  Your rational mind is great for planning out story structure, say.  For me, it’s most powerful use is figuring out the right questions for inspiration to answer.  It’s a modifier of creativity, not its source.
What do we do to shut off the flow?  I’ve spotted a couple of ways I do it.
You know that little voice in your head?  The one that tells you you're doing it wrong.  That you're not good enough.  That you can't do it.  It's your doubts, your fears.  Sometimes it's even common sense – like fear, and doubt, and reason, common sense has vital uses.  But not when it's telling you, you can't.
Another twist on this is constantly asking yourself, Is this the right scene?  The right paragraph?  The right character?  The right sentence?  The right word?
Yeah, that one’s lethal.  At least to me.  When I find myself worrying about that – and worrying is a poor thing to find yourself doing in general – it’s like trying to drive with the emergency brake on.  Either I stall out completely, or I force myself by sheer will power to slowly grind words out.  Which turns the most joyous thing I do (well, it’s tied) into one of the most painful.
I have a personal touchstone:  if it’s not fun for me to write, how can it be fun for you to read?  The stuff that comes out when I’m constantly squeezing hard on looking for the right this or that … really bears that out.
And you want to know something ironic about what I grind out like that?  Within a couple days, I damn near always throw it out – because inspiration provides me a beautiful way to do it.
Here’s where you ask for a simple, easy way to stop turning off your creative flow.  And here’s where I wish I had one.  
I do have some things you can try.  One quick trick that I find useful, as I gather many authors have throughout history, is taking a walk.  It’s fun for me, especially now that I have a dog again.  And I find I do some of my most productive thinking on our walks:  on what I’m writing, how I write, and how to overcome my tendency to stop the flow of inspiration.
Look for and learn the ways you block yourself.  Then work out ways to stop doing that.  For instance, I’ve taught myself to be on the lookout for the “right” this and that perfectionism.  When I catch myself doing it, as I so often still do, I literally tell myself to knock it off, let go of that concern, and drive on.  Which is a strong way to break a habit:  break the spasm (here, perfectionism), and then overwrite the habit with a more useful one (write freely) and then get on with it.
I find the currently popular concept of “zero draft” immensely helpful at overcoming my deadly, blocking perfectionism.  My basic criterion for a zero draft is simple:  done = good.  And that’s it.
Please note this absolutely does not mean I don’t try to craft the best piece of writing I possibly can; indeed, this is the only reliable way I can do that.  Grinding it out produces the opposite.  And I know from experience that I do not really know the landscape of a tale – character, incident, structure – until I’ve walked over it once.  It takes me a draft to know my story, and how to tell it.
So I leave “good” for the rewrite, and just get it done.
Ideally.  I am still struggling to overcome decades of unwittingly instilling this habit of crippling perfectionism in myself.  That’s something I can’t switch off like a faucet.
But teaching myself the discipline of the zero draft is helping me learn to stop shutting off my inspiration.  So I recommend it to you.
And good luck at stopping stopping yourself.  Let the inspiration flow.  And have fun!

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