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Blog Archive
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2012
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January
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- Throne of The Crescent Moon by Saladin Ahmed (Revi...
- Thoughts on Alain Robbe-Grillet's "Recollections o...
- "Blue Remembered Earth" by Alastair Reynolds (Revi...
- Dominion by C.S. Friedman (Reviewed by Mihir Wanchoo)
- "Stories from The Quiet War" by Paul McAuley (Revi...
- James Rollins News and Author Interview (By Mihir ...
- Shadow Ops: Control Point by Myke Cole (Reviewed b...
- 2011 BSFA Shortlist with Comments (by Liviu Suciu)
- "In the Mouth of the Whale" by Paul McAuley (Revie...
- Strata by Bradley P. Beaulieu and Stephen Gaskell ...
- Two More 2012 Upcoming Titles, Karen Thompson Walk...
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- On Some Recent Reviews (by Liviu Suciu)
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- "The Fiend and the Forge: Book Three of The Tapest...
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- Happy New Year 2012!
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Official Paul J. McAuley Blog
Order “In the Mouth of the Whale” HERE
Read 12 Chapters from In the Mouth of the Whale
Read FBC Review of "The Quiet War"
Read FBC Review of "Gardens of the Sun"
Order Stories from the Quiet War HERE
INTRODUCTION: As I have read and hugely enjoyed almost all sff Paul McAuley has written to date as well as a few of his near future thrillers, In the Mouth of the Whale has been one of my most awaited novels of 2012. While events in the duology The Quiet War/Gardens Sun impinge a little, this novel takes place far away in time and space and it's a standalone which can be read independently.
One thing of caution: as the main points of the two above novels are retold here, In the Mouth of the Whale contains huge spoilers for the preceding duology, though to be honest the characters and world building are such a big part of the enjoyment of the author's novels, that storyline spoilers are ultimately not that important.
And of course I highly recommend you to try The Quiet War and the stories from its universe, part of which the author has recently released inexpensively HERE.
The author describes the novel much better than I can on his website and I will reproduce his "overview" below, while the first 12 chapters can be read at the link above. As Paul McAuley says (and on reading the book I feel this overview presents the book pitch perfect):
"After you die, what do you do for the rest of your life?
The posthuman Quick settled the system of the star Fomalhaut long ago, and created garden worldlets and thistledown cities in its vast dust ring. An empire that after centuries of peace fell to a second wave of settlers, the fierce and largely unmodified True People. And now the True are at war with interlopers from another interstellar colony, the Ghosts, for possession of Fomalhaut's gas giant planet, Cthuga.
In the damaged and perilous Amazonian rainforest, the precocious Child is being groomed for her predestined role. But control of her story is fraying, and although she is determined to find her own path into the future, others have different plans.
In the war-torn worldlets of Fomalhaut, a librarian, Isak and his assistant, the Horse, are harrowing hells, punishment for a failure they can never live down, when they are given a new mission. The Library of Worlds has been compromised by a deep, mysterious conspiracy; as Isak and the Horse attempt to unravel it, they're drawn into the final battle for Cthuga.
And aboard a vast scientific project floating in Cthuga's atmosphere, a Quick slave, Ori, is snared in the plans of an eccentric genius. As the Ghosts mount their final assault on Cthuga, she discovers that she hold the key that determines the outcome of the war.
Three lives. Three stories that slowly draw together. And at their intersection is the mystery at the heart of Cthuga. Something dangerous and powerful. Something that may not only shape the future of humanity, but may also give control over the shape of its past."
The transitions are handled very well as they make you want to read what comes next in that particular thread, but also what comes next in the upcoming thread and the book maintains this balance to the end. The style transitions well too, from the more serene and slower moving chapters where the unknown entity narrates, to the immediate saga of Isak, the Horse and later Prem, where Isak comes as the typical "naive do gooder but very likable" hero of sf, so you cheer for him, to the action packed, darker story of Ori and the Quicks.
Overall the first three quarters of the novel were the kind I really wanted to just go on and never finish, while also reminding me why sf is still the most interesting literature when done superbly like here; sense of wonder, great characters, and for once the (as genre sff goes of course) stylistic daring I mentioned above. The last quarter was all action and things converged well with a great ending.
A combination of real - space shoot outs, strange habitats with everything from primitive life forms, dangerous animals to post modern grifters - and virtual action - harrowing hells, immersive drone combat -memorable characters and world building involving human/posthuman clades, slavery and superb references ("wreckers", "the True"...) weave into a rich tapestry that contains hard sf - biology and physics with a sprinkle of math - sociology and politics as well as a deep sense of history and what evolution means, while the speculations about future technologies and future possibilities for humanity are very convincing.
I also want to emphasize the "realistic feeling" that the author's exquisite world building induced, without info-dumps or too much jargon. I will direct you to chapter eight, so #3 in Isak's narration for a great example of this, while I will quote a few paragraphs here:
"A steady spout of water poured from a notch in the fountain's bowl, feeding a stream that ran off along a channel cut in the lawn, rippling clear as glass over a bed of white and gold quartz pebbles. We followed it through a rank of cypresses and emerged at the edge of a short steep slope of loose rock and clumps of dry grass. The parkland I had glimpsed from the flitter stretched away beyond, a mosaic of dusty browns and reds enlivened here and there by vivid green stands of trees. The sky had taken on the dusky rose of sunset, and clumps of stones glowed like heated iron in the low and level light. Rounded hills rising on either side hid the margins of the platform: the parkland seemed to stretch away for ever, like the landscapes of sagas set on old Earth.
Lathi Singleton dismissed my praise of the illusion, saying that it was simple stagecraft. 'My interest is in the biome itself. The plants and animals, and the patterns and balances they make. This one is modelled on Africa. You have heard of Africa?'
'It's where we first became what we are, Majistra.'
'I once kept a species of early hominin in this biome. Australopithecus afarensis. The reconstructed genome is contained in the seedship library; it was easy to merge it with Quick templates. And of course we hunted the usual Quick variants as well. But those happy days are long gone,' Lathi Singleton said, and walked off down the slope, stepping quickly and lightly beside the stream, which dropped down the slope in a ladder of little rills and waterfalls and pools, its course lined with red and black mosses and delicate ferns as perfect as jewels.
It grew warmer as we descended, and by the time I caught up with Lathi Singleton, at the bottom of the slope, I was out of breath and sweating. The stream emptied into a wide pool of muddy water whose margins had been trampled by many kinds of feet. Scaly logs lay half in and half out of the water on the far side. When one yawned, its mouth two hinged spars longer than a man's arm and fringed with sharp teeth, I realised that they were a species of animal.
'They won't hurt you because they can't see you,' Lathi Singleton said. It was the first time I had seen her smile. 'None of the fauna can see or smell anyone unless I want them too. Come along. I've arranged a little picnic. We'll eat, and I'll tell you what I need you to do, and why.'"
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