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Thursday, May 23, 2019

Legends Of Exile by Jesse Teller (reviewed by Justine Bergman)

Official Author Website
Order Legends of the Exiles over HERE
"Writing About Difficult Topics" by Jesse Teller (Guest Post)

OFFICIAL AUTHOR INFORMATION: Jesse Teller fell in love with fantasy when he was five years old and played his first game of Dungeons & Dragons. The game gave him the ability to create stories and characters from a young age. He started consuming fantasy in every form and, by nine, was obsessed with the genre. As a young adult, he knew he wanted to make his life about fantasy. From exploring the relationship between man and woman, to studying the qualities of a leader or a tyrant, Jesse Teller uses his stories and settings to study real-world themes and issues.

He lives with his supportive wife, Rebekah, and his two inspiring children.

OFFICIAL BLURB: The isolated barbarians of Neather have deep ancestry and strict traditions. Four resilient women defy tribal customs as they fight to overcome their own tragedies. Abuse. Addiction. Assault. Grief. What struggles can they endure to defend their hopes and their hearts?

Helena seeks a love as bold as she, yet finds the men of her village lacking.

Jocelyn fears her strange visions and sacrifices a life with the man she loves for the one her destiny demands.

Torn apart by abuse and grief, Ellen is a brilliant woman who must focus her intellect on finding reasons to persevere.

Rachel, a brash girl of noble heritage, dares all men to challenge her and longs for one who will.

In this set of four interwoven novellas, award-winning author Jesse Teller challenges assumptions and showcases the strength of feminine resolve.

FORMAT/INFO: Legends of the Exiles is 455 pages divided over four separate novellas. The book is currently available in e-book and paperback format, as well as on Kindle Unlimited. It was self-published by the author on April 15, 2019. Cover art and design by Seedlings Design Studio.


The arrow wants to fly, her instructor said all those years ago. It is only waiting for the right moment and the right warrior to fly from.
I always find it exciting to begin reading the works of an author I'm unfamiliar with. There's the thrill of not knowing what to expect and the hope of thumbing through the final pages with a sense of satisfaction in finding a treasure in a vast sea of wonderful adventures. When I first read the blurb for this book, I knew instantly it was something I needed to read and now that I've closed the back cover, I can say with all honesty I've found a priceless trinket and Jesse Teller has has gained a loyal reader.

Legends of the Exiles is an exquisitely beautiful and poignant narrative that follows the lives of four women from different clans as they venture to find love, but in the end find their true selves. Each of the four original with an independent voice, and a warrior in her own way, whether it be in the traditional sense of a trained fighter, a survivor of abuse and loss, one who sacrifices all in the name of duty, or one who is willing to do whatever it takes to hold onto true love. All four the living embodiment of fortitude, driven by strength and conviction regardless of how dark and hopeless things may seem. Their ability to stand in the wake of adversity and overcome what life forcefully hurls at them is truly inspiring. It seems as though, despite their differing backgrounds and upbringings, these women have more in common than they may think.

The format of this book is brilliant and something I have yet to encounter. Each woman is the focus of her own novella - four separate novellas, knitted together with the use of similar timelines and familiar faces, adding a whole new depth and understanding of the world that surrounds us as we journey from the mountain to the City of Exiles and back again. Reading this was akin to putting together a magnificent jigsaw puzzle, each page another piece in the grand scheme. Once I began the second novella and witnessed the threads from the first seeping in, I was blown away and completely committed.

What I appreciate most about this story is its ability to tackle issues that many face - regardless of gender - in an authentic and unwavering way, never hiding the grisly aspects that, unfortunately, oftentimes remain behind closed doors. The effects of sexual assault, bullying, shame, death, and all the ghastly pain that follows. Although set in a fantasy setting, it feels real and relatable, and done in a strikingly tasteful way.

I went into this with high hopes and am more than pleased that Teller has exceeded my expectations. Legends of the Exiles is an intelligent exposition of human emotion and behavior deep in its bones. It's charming and tragic and eloquent and I absolutely adore it. Please please please, give this one a try, I cannot recommend it enough.

Wednesday, May 22, 2019

The Steel Discord by Ryan Howse (reviewed by Justine Bergman)

Official Author Website
Order The Steel Discord over HERE

OFFICIAL AUTHOR INFORMATION: Ryan Howse is the author of The Steel Discord and The Alchemy Dirge. He lives in Regina, Canada, with his wife, cats, and children. You can find him online at

OFFICIAL BLURB: Zarachius Skie is presumed dead.

His mentor, the Arcanist Mordekai Gethsemane, had been arrested for conspiracy to commit regicide. Zarachius knew it was false. He did what had to, and snuck onto a military train to break Mordekai out.

But now, the Ancien Legion, vengeful anarchists, and Mordekai's old co-conspirators are doing whatever it takes to bring Zarachius out of hiding. They need to know what he knows.

They need to know the secret he uncovered on that train.

FORMAT/INFO: The Steel Discord is 441 pages long divided over ten chapters and an interlude, and is the first entry in the A Concerto For The End of Days series. The book is currently available in e-book and paperback format. It was published by Everard Books on December 5, 2018. Cover photo by Timothy Brennan, cover design by Brian Krespan of Krespan Designs.


Zarachius Skie was dead. Time to forge another identity from the flames.
Arcanist Zarachius Skie has one goal: to free his master from the confines of a train headed towards the empire's most notorious prison. However, what starts as a rescue mission quickly turns into the unraveling of a plot that threatens the very fabric of society, leaving him vulnerable to powerful adversaries who desire nothing more than to know what he knows. What better way to take your secrets to the grave than to fake your own death? The only problem with secrets - they're bound to catch up with you sooner or later.

The Steel Discord is quite a unique and absorbing story of political machinations, betrayal, and fighting against the tide of fate. With a strong focus on the very human belief of knowing all the answers, only for that belief to be inevitably shattered by the realization that there is always more to learn, it's a testament to the old adage ‘nothing is as it seems'. Filled to the brim with planning, scheming, and acting, all in the name of the greater good, it remains unclear who or what is truly acting on behalf of those in Mordant and its surrounding nations. While it's definitely an action-packed heist story, at its heart, it's a tale of kith and kin, the sacrifices made for the ones you hold dearest in your heart, and finding that beacon of hope when adrift in a lonely and tempestuous sea.

I knew as soon as I cracked open this book I was going to fall in love with the characters Howse has crafted and given voice to. Always a fan of the odd couple trope, I was thrilled to see the author perfectly embody this with Zarachius Skie and Kyran D'Allaire, the 'lanky Arcanist and the large brawler', through tons of love and brotherly banter. Between Zarachius' constant curiosity of the unknown, and need to be involved and/or be the hero, and Kyran's 'I don't give a damn, but I'll bash some skulls' disposition, these two beautifully balance each other, creating an amazing dynamic that oftentimes leads them into dangerous, yet amusing situations. In addition to the boys, their mentor/guardian Mordekai Gethsemane, master occultist, is as complex as they come. I'll admit I had a love-hate relationship with him throughout the entire story, and couldn't for the life of me figure out his endgame until it was too late. And last but certainly not least, Nicola Maronovich, the mysteriously exotic rogue, with a shadowed history and clear intentions drew me in right from the start.
"Did those scars erase you? Or did they change you, make you better? Perhaps the symbol isn't one of separation from who you are, but one that ties you to a greater lineage?"
We're dropped into a French-inspired nation during an era resembling our own Industrial Revolution, where there's no shortage of technological advancements, but always with a fantastical twist. Steel trains surge across the land, while zeppelins dominate the sky. Industrious cities belch acrid smoke into the air, and forests wane as man and the like stretch their fingers farther into the unknown. Humans are not the only intelligent, sentient beings within society; we witness familiar faces pulled from mythology, as well as others that are specific to this world, most of which have been specifically bred for battle. The empire, led by a loathed and undesirable ruler, survives solely on the the feats of Arcanum, and corruption is more widespread than anyone would like to believe, all of which have led to a seemingly never-ending state of war. We spend time in floating cities, sprinting through dark forests, and barreling down train tracks at breakneck speeds. But it's important to always keep in mind: there's always more than meets the eye.

Of all the things I found most compelling in this book, its magic system is definitely towards the top of the list, simply because it's not only the literal backbone for this entire story, but also one of the most interesting and intricately designed systems I've recently encountered. Through the use of runes and incantations which open portals to the aether, an alternate 'universe', Arcanists summon caitiffs, or spirits, which are then bound to complete a variety of tasks, most of which are rudimentary to the upkeep of modern society. For instance, undines (water spirits) and ignans (fire spirits) are summoned and forced to interact to create steam to power the engines of the different types of transportation. This whole process plays a crucial role as the story continues, and takes some interesting twists and turns, which I hope are examined further in future installments of this series.

This was my introduction to the writings of Ryan Howse, and it certainly won't be the last time I dive into his work. With straightforward prose, an excellent balance of building and action, and some truly nail-biting moments, I blew through this one pretty quickly and thoroughly enjoyed it. We're left with the fates of several of the characters remaining unknown, so I'm hoping this isn't the last we see of Zarachius and Kyran. If you're looking for a little bit of adventure, with some snarky, yet warmhearted characters, and an interesting world filled with surprises, The Steel Discord ticks all these checkboxes. I'm looking forward to more within the A Concerto For The End of Days series.

Tuesday, May 21, 2019

An Illusion of Thieves by Cate Glass (reviewed by Lukasz Przywoski)

Official Author Website
Order An Illusion of Thieves over HERE

OFFICIAL AUTHOR INFORMATIONCate Glass is a writer of the fantasy adventure series Chimera. Cate Glass is also a pen name of Carol Berg, award-winning and bestselling author of fifteen epic fantasy novels and half a dozen novellas and short stories.

OFFICIAL BOOK BLURBRomy escapes her hardscrabble upbringing when she becomes courtesan to the Shadow Lord, a revolutionary noble who brings laws and comforts once reserved for the wealthy to all. When her brother, Neri, is caught thieving with the aid of magic, Romy's aristocratic influence is the only thing that can spare his life—and the price is her banishment.

Now back in Beggar’s Ring, she has just her wits and her own long-hidden sorcery to help her and Neri survive. But when a plot to overthrow the Shadow Lord and incite civil war is uncovered, only Romy knows how to stop it. To do so, she’ll have to rely on newfound allies—a swordmaster, a silversmith, and her own thieving brother. And they'll need the very thing that could condemn them all: magic.

FORMAT/INFOAn Illusion of Thieves is 352 pages long divided over twenty-three chapters with an epilogue, and is the book one in the Chimera series. The book was published in May 2019 by Tor, and is available in hardcover, paperback, and e-book formats. Cover art and design by Alyssa Winans.

OVERVIEW/ANALYSISAn Illusion of Thieves opens a new epic series written by Carol Berg under her new pen name Cate Glass. Set in the world reminiscent of Italian Renaissance, it blends political intrigue, skullduggery, heist, and magic.

Significant conflicts and conspiracies start id dining rooms and artisan workshops. The city of Cantagna is a hotbed of issues, social, economic, and political. Despite internal conflicts and differences, everyone agrees that magic is evil and any person carrying the taint should be executed.

The story’s single point narrator, Romy, leads a comfortable life as a courtesan and the favored mistress of Il Padrone, the ruler of Cantagna. She has a dark secret (magic) she hides well until her foolish brother, Neri, commits a theft using his magical skills. To save him, Romy has to give up her life and build a new one in the slum of Lizard’s Alley. Luckily for the siblings, her thorough courtesan’s education involved reading, writing and developed her charm, grace, humor and the ability to hold an intelligent conversation. She finds a job as a scribe. 

And when their life finally starts getting normal, an unexpected turn of events forces her to learn to control her powers and assemble the team of magical misfits. Sounds like fun, right?

Glass told the story through a single point-of-view narrator, but don’t let it mislead you. It’s not a one-woman show. It centers on a four-person ensemble of thieves with magical abilities and their way of getting into the business of secret missions, heist, and thievery. 

I liked Romy as a lead character and her engaging voice. She’s complex and conflicted, and her past (sold by her parents, raised to be a courtesan, lost everything because of her younger brother’s foolish behavior) shapes her actions and developments. For years she perceived her magic as a demonic taint, not a gift. After using it she was left with chills and aching head. 

When she discovers that magic can feel clear and pure, she questions if it was something broken in her that made her magic so awful. Despite darker moments, Romy remains rather optimistic, resourceful and likable. 

She shares great chemistry with other members of the crew. I especially liked the ruthless training she and her brother received from Placidio, a battered swordmaster with a dangerous past. Pure fun. The fourth member of the crew, a metalsmith with an unusual skill for forgery, impressed me with his stoic approach to threats and danger. Only Romy’s brother, Neri, could use more development. He fits a trope of a young, athletic and reckless hero adored by girls, but with little brains. I’m sure there’s more to him than that, but, well, we see little development for him. I find him flat, but hopefully, things will change in the next installments of the series. 

An Illusion of Thieves loses some ground with slower pacing and insufficient focus on a central plot. Glass takes time with building characters and the complex world of political intrigue and magic. I didn’t mind as I prefer smaller-scale fantasy to the end-of-the-world narratives, but epic-fantasy readers may feel the story lacks higher stakes. I don’t agree, but I can understand why someone would feel this way. 

Glass planned Chimera adventures as an episodic series rather than an epic arc told in few installments. What does it mean? More magical heists. Secret missions. Twists. And this is only the beginning. 

CONCLUSION: I can’t wait to put my hands on the next book. An Illusion of Thieves is pure fantasy fun, rich, engaging, with intriguing worldbuilding, thoughtful character development and a storyline that grows tenser with every chapter. 
Monday, May 20, 2019

From the Wreck by Jane Rawson (reviewed by Lukasz Przywoski)

Official Author Website
Order From the Wreck over HERE

OFFICIAL AUTHOR INFORMATION: Jane Rawson grew up in Canberra. During years as a travel editor and writer, mostly for Lonely Planet, she dawdled around the streets of San Francisco, Prague and Phnom Penh and left smitten. She has also worked as the Environment Editor for news website The Conversation. She likes cats, quiet, minimal capitalisation, and finding out that everything is going to be OK.

OFFICIAL BOOK BLURB: From the Wreck tells the remarkable story of George Hills, who survived the sinking of the steamship Admella off the South Australian coast in 1859. Haunted by his memories and the disappearance of a fellow survivor, George’s fractured life is intertwined with that of a woman from another dimension, seeking refuge on Earth. This is a novel imbued with beauty and feeling, filled both with existential loneliness and a deep awareness that all life is interdependent.

FORMAT/INFO: From the Wreck is 272 pages long divided over twenty-nine chapters. 

The book was published by Transit Lounge Publishing in 2017 and it's available as an e-book, paperback and hardcover. Cover art and design is provided by  Michael Shinde.

ANALYSIS: The novel opens with SS Admella, an Australian passenger steamship, being shipwrecked on a submerged reef off the coast of Carpenter Rocks in the early hours of Saturday 6 August 1859. Survivors clung to the wreck for over a week, many of them died despite having the land in sight. Rescue attempts failed one after another because of the weather.  Of the 113 on board, only 24 survived, including Jane Rawson’s great-great-grandfather George Hills and a mysterious woman, Bridget Ledwith.

The loss of 89 lives makes this tragedy rate as one of the worst maritime disasters in Australia’s history. From the Wreck follows the years-long aftermath of this horror through three perspectives, two human (George Hill and his death-obsessed son Henry), and one inhuman (a nameless shape-shifting creature from a different dimension).

George suffers from PTSD (Rawson accurately illustrates its symptoms and the current state of knowledge about trauma at the time). Plagued by nightmares and obsessed with memories of a shape-shifting woman that helped him to survive the accident, George tries to find her at any cost, slowly isolating himself emotionally and hurting his family. In the meantime, the creature was never far away. It attached itself to George’s family taking different shapes, for example, of the birthmark on Henry’s back. It feels lost and lonely on Earth and tries to survive.

I appreciate the way Rawson handled inhuman perspective. She did it with a poetic touch, sensibility, and imagination. The creature feels lost, lonely and confused. It doesn’t understand humans and doesn’t want to hurt them, but when it learns that others like it may still exist on Earth, it starts to influence Henry’s behavior by taking over his body and mind whenever it finds it necessary. That said, I find shape-shifting alien fascinating and written in a convincing, emotionally loaded way.

Rawson’s writing is elegant and imaginative, especially the parts written from the perspective of the alien. 

Apart from the introspective story, From The Wreck gives a well-researched insight into the social constructs of Australia at that time, especially with regards to women and their roles in the society. They were considered the “weaker sex” whose role was to support their husbands and raise children. When a woman lived her life, like one of the secondary characters named Beatrice, she risked being called a witch. 

CONCLUSION: Blending facts with fiction, From the Wreck tells a touching story about loneliness and the need for belonging. An excellent read.
Saturday, May 18, 2019

Blackwood Marauders by KS Villoso (reviewed by David Stewart)

OFFICIAL AUTHOR INFORMATIONK.S. Villoso was born in a dank hospital on an afternoon in Albay, Philippines, and things have generally been okay since then. After spending most of her childhood in a slum area in Taguig (where she dodged death-defying traffic, ate questionable food, and fell into open-pit sewers more often than one ought to), she and her family immigrated to Vancouver, Canada, where they spent the better part of two decades trying to chase the North American Dream. She is now living amidst the forest and mountains with her family, children, and dogs in Anmore, BC.

OFFICIAL BOOK BLURBGrowing up in a quiet farm, Luc "Lucky" son of Jak didn't think much of the world until he fails the military entrance exam and finds himself responsible for a group of vicious, bloodthirsty mercenaries. Raised to be honest, upright, and true, his own ideals clash with the mercenaries' shaky morals. His problems take a turn for the worst when he falls into a trap set by Roena Blackwood.

The eldest of Duke Iorwin's daughters, Roena is adamant that life can only go her way. A high priest's prophecy causes her to rethink her options and take the path less travelled: that of a travelling mercenary. 

But killing monsters and saving villages can only get interesting for so long. Luc and Roena find themselves in a twisted plot concocted by none other than the merchant Ylir yn Garr. Together, they must learn to set aside their differences and work together to prevent disaster, even if it means confronting what they ran away from in the first place.

FORMAT/INFOBlackwood Marauders is 397 pages long divided over twenty-three chapters with an epilogue, and is a stand-alone fantasy novel. The book was self-published through Liam's Vigil Publishing Co. in 2018, and is available in hardcover, paperback, and e-book formats. Cover art and design by the author.

OVERVIEW/ANALYSIS: "You don't argue with a name like "Lucky" if you were lucky to be alive." Thus starts KS Villoso's Blackwood Marauders, and in doing so introduces us to its main character, one Luc "Lucky" apn Jak, a young man so likable from the start that even had I not enjoyed the story and other characters of Blackwood, I likely would have read it simply to walk through the world with him. Luc is something of a paradox, in that he presents a positive and outgoing bent on life while traversing a world that is decidedly dark and grim. He is consistently in contrast to almost every other person he meets, and somehow Villoso makes this work.

There is much about Blackwood Marauders that could see it undervalued as just another fantasy coming-of-age story in a pile of them that none of us will ever be able to finish. There are tropes aplenty from the start: Luc leaves his rural village to find his place in the world; a convenient set of events leads him away from that home and does not allow him to come back; he does not know who his real parents are and was found washed ashore by a man who happened to be as morally pure as they come; etc. These are all themes we have read about before, in various mediums, and to see them emerge again either feels like visiting an old friend or having an old, unwelcome, friend visit you. I would argue for the former in the case of Blackwood Marauders because I think Villoso's voice provides a fresh take on this type of story. For one, Luc is not the shy, young man lacking confidence that we expect in this type of tale. He has a brashness to him that is common only in Errol Flynn-style swashbucklers, but it is a boldness tempered by his need to do what's right. He has character, imparted to him by the aforementioned moral father, and he never compromises that center even when faced with some truly troubling decisions. Luc is offset by Roena, the spoiled, rebellious daughter of a local lord, and when the two eventually meet, there is a clash of ideologies that is fascinating to watch.

Like many coming-of-age tales, Blackwood Marauders follows a Hero's Journey path. Luc leaves home, descends in to the underbelly of humanity, finds various mentors in various forms, and eventually returns home a changed man. Along the way he joins a mercenary band, kills magical creatures that he has no right tackling, and meets a gamut of fantasy personalities. I truly enjoyed Villoso's world-building, even if at times I found it hard to follow. She has built lore into her writing that has the ring of authenticity to it, and I wanted more by the end of the novel. I was actually disappointed to learn that Blackwood Marauders is a stand-alone, both for those lore reasons and because I think Luc is a good enough character to carry a series forward.

I did have some more pressing issues with the book. The writing can be inconsistent, with tense shifts and oddities in grammar that unerringly pulled me away from the narrative. This is not to say that there aren't beautiful lines within, like this personal favorite, "Daughter and father were like the sun and the moon - neither could light the sky at the same time." The dialogue can feel off in places while being excellent in others - certain characters feel incredibly real while others often feel like caricatures. Around the two-thirds mark of the novel, the pacing gets thrown off track, with events seeming to speed up and slow down in a disconcerting way, as though the novel were rushed in its back half and potentially even edited less.

Despite those issues, I really enjoyed what Blackwood Marauders had to offer. There is a mixture of Robin Hood and the Black Company in Villoso's depiction of the mercenary band that Luc and Roena find. I think Luc is a character worth returning to, and while I didn't particularly love Roena, I think she holds her own and the disparity between her and Luc, which ebbs and wanes throughout the novel, is interesting enough in its own right. Mostly, I just want to learn more about this world she's built. My hope is to do so with some of her other novels which seem to provide that backdrop I seek. Blackwood Marauders, despite its flaws, certainly receives a recommendation from this reader.
Friday, May 17, 2019

Sea of Rust by C. Robert Cargill (reviewed by Lukasz Przywoski)

Official Author Website
Order Sea of Rust over HERE

AUTHOR INFORMATION: A veteran of the web, C. Robert Cargill wrote as a film critic for over ten years at Ain't it Cool News under the name Massawyrm, served as animated reviewer Carlyle on and freelanced for a host of other sites including tenures at and He is the co-writer of the motion picture SINISTER, and lives and works in Austin, Texas.

OFFICIAL BOOK BLURB: A touching story of a search one robot's search for the answers in a world where every human is dead. The new novel from C. Robert Cargill echoes the worlds of Stephen King and Ray Bradbury. It is another The Martian but with a very surprising protagonist. 


FORMAT: Sea of Rust was published in 2017 by Gollancz. It's available in an e-book, paperback, and hardcover format. 

The book counts 365 pages

OVERVIEW: Sea of Rust offers an intriguing subversion of the robot-apocalypse genre, as it takes place after humans became an extinct species. They had it coming, what with all the AI experimentation and blissful ignorance? Bots and AIs struggle to survive in the decaying, foreboding world they’ve built for themselves.

Written as a one-shot, middle length novel, Sea of Rust contains more creative ideas than many bloated epics. Impressive. Not only does Cargill introduce a terrifying, innovative world, he also blends cinematic action sequences with a clever plot and some philosophical depth. Sure, it’s more of a fast-moving, violent action thriller set in the deadlands where robots fire plasma-guns at each other than a deep treatise on the nature of the existence, but it has its moments of reflection.

Robots overthrew and exterminated humans (for a very logical reason explained in the book), but in the long run, it changed nothing. Just as humans they cling to life, and fight for survival and freedom from their own robot overlords called OWI (One Wold Intelligences). North America became the battleground for two OWIs, VIRGIL, and CISSUS, that strive to absorb individual robots into their ever-growing hive mind. You either join them or die.

Not all bots fancy the idea of giving up their consciousness. They hide in the wastelands and broken cities and scavenge for parts to keep surviving. Brittle, a former Caregiver robot haunted by memories of the war, is such a bot. She wants to keep her independence,  but some of her vital parts are failing, and she needs parts. Unfortunately, the only Caregiver she knows, Mercer, needs her parts as much as she needs his. To make matters worse, CISSUS actions drag Brittle, Mercer, and other bots into a secret mission that may end the OWIs’ rule. They just need to survive.

Brittle is a veteran and a survivor, desperate to keep living. On the outside, she’s independent, angry and wants others to believe she doesn’t give a damn about anything. But it’s just a mask. The narrative seesaws back and forth between her present and her past, showing her as a Caregiver who not only lived with humans but also loved them. As much as she tries to escape herself, she can’t do it, and she looks for the right cause to fight for.

Mercer, Doc, Murka, they all have distinct personalities and share great chemistry in the scenes in which they appear together. Mercer and Brittle’s conflict and interactions bring tension and change with time.

As much as I enjoyed Sea of Rust, I have to mention its flaws. First, in theory, there're no humans in the book. In reality, though, the bots behave and think precisely like humans, the only difference being them looking for parts. A funny thing here, as it seems most bots use old-school hardware and OWIs need entire buildings to contain themselves. I could understand it in a book written in the nineties, but not recently. I mean we’ve all heard about quantum computing, neural networks, and nanotechnology. I understand it was easier to write the robot-apocalypse western this way, but easier rarely means better.

The shortcuts and casual treatment of layered problems were probably a deliberate narrative choice. Great pacing and accessibility made Sea of Rust compelling and difficult to put down. The final twist was great, but including sexbots near the end felt cheap and tropey.

CONCLUSION: Despite this criticism, I had a lot of fun reading Sea of Rust. Intended and written as a standalone, it leaves plenty of space for more stories in the world. I hope Cargill won’t fight the temptation to write them.
Thursday, May 16, 2019

The Half-Killed, by Quenby Olson (reviewed by David Stewart)

OFFICIAL AUTHOR INFORMATION: Quenby Olson lives in Central Pennsylvania where she spends most of her time writing, glaring at baskets of unfolded laundry, and chasing the cat off the kitchen counters. She lives with her husband and two daughters, who do nothing to dampen her love of classical ballet, geeky crochet, and staying up late to watch old episodes of Doctor Who.

OFFICIAL BLURB: Dorothea Hawes has no wish to renew contact with what lies beyond the veil. After an attempt to take her own life, she has retired into seclusion, but as the wounds on her body heal, she is drawn back into a world she wants nothing more than to avoid.

She is sought out by Julian Chissick, a former man of God who wants her help in discovering who is behind the gruesome murder of a young woman. But the manner of death is all too familiar to Dorothea, and she begins to fear that something even more terrible is about to unleash itself on London.

And so Dorothea risks her life and her sanity in order to save people who are oblivious to the threat that hovers over them. It is a task that forces her into a confrontation with her own lurid past, and tests her ability to shape events frighteningly beyond her control.

FORMAT/INFO: The Half-Killed is 275 pages long divided over twenty-five chapters with a prologue, and is the first entry in the Sundered Veil series. The book was self-published through World Tree Publishing in 2015 and is currently available in e-book and print formats. Cover art and design by A.J. Navarre.

OVERVIEW/ANALYSIS: It becomes apparent from the opening of The Half-Killed that Quenby Olson is a master of mimicking Victorian prose. I would wager that she is so good, so authentic, that she could fool the literati of the time. She sets up the prologue of The Half-Killed in second-person point of view, potentially the only clue that this isn’t a book written in the late 1800s, and it is an effective prologue in the sense that it introduces us to our protagonist, Dorothea Hawes, as a young girl witnessing the death of her family. It is a gorgeous and horrific scene, and sets a gripping tone that does not let up until the last page is turned - and only then can we again safely draw breath.

Olson’s prose never wanes, never dims, and is fluid and melodic throughout the entire novel. I have not read much, particularly in the fantasy realm, that matches it. It is poetry at times, so much so that it actually gets in the way of the story. In fact, one of my only real gripes with The Half-Killed is that its language is so descriptive and beautiful that it sometimes interrupts the pacing of the book. I found myself lost amidst passages, happily so, but then confused when the action of the plot regained its footing and needing to relocate my bearings. This is actually not a bad problem to have, but it does create problems for story.

That story revolves around a sweltering Victorian London, seized in an unnatural heat that dries up the Thames and causes even some of the stuffiest citizenry in the history of humanity to loosen a button or two. Thea, who had once used her talents as a supernatural medium to become a celebrity of London, has since fallen on typically hard times. In a period when the act of convening with the spiritual realm is both scandalous and popular, Thea stands out as one of the few practitioners who can actually do the deed. But it comes with a price - voices that constantly assail her and memories she wishes she could bury in her mental graveyard. It is only when Julian Chissick arrives on her doorstep, imploring her to help him find the killer of his recently murdered sister, that Thea is drawn back into a life and to people that she would rather forget. Naturally, this leads to a host of further problems and much more death.

Walking through Victorian London with Quenby Olson is a treat. This is an author who obviously loves this time period, cherishes it, but in loving it can also see its faults and point them out piece by piece to a reader. Victorian London is disgusting - particularly in unseasonable heat. There are no air conditioned parlors to escape to here, and the aforementioned moral stuffiness of the time means that one cannot simply throw on a pair of shorts instead of their proper gown or trousers. Olson turns this era, often depicted as glamorous and clean, into what it truly is - a dim horror. Candle wax seems to be on everything, the streets are lined with all manner of refuse and excretion, and the bodies of people, described in minute detail, verge on the grotesque. At the same time, The Half-Killed does manage to capture the romance of Victorian England. The interactions between the main characters, each genuine in their own way, is decidedly proper but yearning. And London is always London, no matter how dirty it gets. The attention to detail in The Half-Killed is extraordinary and exciting.

It’s amazing how much Olson gets right with this book. The humor is dry, like the parched bed of the Thames itself, but genuinely funny. “If she’s ever been in contact with a spirit,” Thea says of one character who fashions herself Britain’s Next Top Medium, “it’s never been more frightening than one she could mix into her afternoon tea.” Or, when speaking of a former suitor’s possibility of bearing children, Thea claims that, “he’s always been something of a child himself. For him to have a son or daughter of his own... I don’t think he’d relish the competition." The delivery here is pitch perfect, and it isn’t often that I take the time to write out quotes from books these days, but I found many of Olson’s one liners to be worthy of repeat. She also gets dialogue right, which is extremely hard to do, particularly when writing about a real-world time period. Characters talk in dialect, but there is no heavy-handed apostrophe work here. Rather, the author understands how speech patterns and word choice can invoke dialect better than any attempt at trying to out-muddle Irvine Welsh.

The only thing that keeps me from declaring The Half-Killed to be the perfect Victorian fantasy thriller is the ending. ***Spoilers to follow, so beware.*** There is a Fight Club-style ending to The Half-Killed that left me unsatisfied, and I wonder if that’s mostly on me for not really understanding this type of conclusion. In Fight Club, Tyler Durden is blasted out of the narrator’s head by a well-placed gun shot that leaves said narrator still alive. Something similar happens with The Half-Killed, but I couldn’t really figure out why, in either book, this left the protagonist alive. How does approaching death’s door drive out these dark passengers? Perhaps this is something Olson will explore in the next book, and she has plenty left yet to explain. A certain set of photographs and their larger implications is also left unresolved, and even the villain of The Half-Killed is never truly unveiled. Some of these are, again, good problems to have because it means an eventual sequel to this beautiful novel, and I am here for that.

Wednesday, May 15, 2019

Gameshouse by Claire North (reviewed by Lukasz Przywoski)

Official Author Website
Order The Gameshouse over HERE

OFFICIAL AUTHOR INFORMATION: Claire North is actually Catherine Webb, a Carnegie Medal-nominated young-adult novel author whose first book, Mirror Dreams, was written when she was just 14 years old. She went on to write seven more successful YA novels. 

Claire North is a pseudonym for adult fantasy books written by Catherine Webb, who also writes under the pseudonym Kate Griffin.

OFFICIAL BOOK BLURB: Everyone has heard of the Gameshouse. But few know all its secrets...

It is the place where fortunes can be made and lost through chess, backgammon - every game under the sun.

But those whom fortune favors may be invited to compete in the higher league... a league where the games played are of politics and empires, of economics and kings. It is a league where Capture the Castle involves real castles, where hide and seek takes place on the scale of a continent.

Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all...

FORMAT/INFOThis novel was originally published as three digital-only novellas: The Serpent, The Thief, and The Master. Trilogy, released on May 28th, 2019 counts 448 pages and is available in e-book, paperback and audiobook format.


I didn’t listen when people told me to read Claire North. Silly me.

The Serpent opens Gameshouse trilogy of novellas. It takes place in 17th century Venice, where a young, lovelessly married woman named Thene discovers the joy of a game. In the Gameshouse you can play the games we all know and enjoy, but the chosen few win their admittance to the higher league, where the currency is life, and kings and empires become pawns.

Thene becomes one of the real players, she has to figure out how to play her cards (real people) to win the game.

I daresay North packed more creativity and fresh ideas in less than 100 pages than many authors do in their bloated epic creations. It has it all - strong intrigue, politics, philosophy, elegant and precise language. Thene is a female lead with brains and agenda, and games within games impressed me a lot.



The Thief by Claire North is the second novella in the Gamehouse trilogy, and it tops The Serpent.

Set in the 1930s Thailand, The Thief follows Remy Burke - a veteran player of the Gameshouse. One night he gets drunk and makes a risky bet – he wagers his memories against 20 years of his challenger’s life. The game? A hide and seek. Thailand becomes the playing board, and Remy’s odds look bad. Remaining unnoticed as a six foot tall white man in pre-WWII Thailand is difficult. Especially when his opponent has a lot more cards at his disposal.

Remy flees the city, and ends up on the run, struggling through a jungle, villages and cities. He meets people who help him but also those who betray him. It all makes for a fast-paced and exciting read with clever twists and ingenious tactics used by Remy.

The story is narrated by “watchers” who observe the game and comment it to the reader providing insights and glimpses of the future. I hope North reveals their identity in the last novella.

A must-read if you enjoy intelligent, clever ideas and the power of brevity.


The Master ties the trilogy together. Set in the present it focuses on a mysterious Silver who appeared in the previous novellas. Silver is attempting to play the ultimate game for mastery of the Gameshouse itself. The Great Game begins and players face each other during a chess match, only they don't use the board. They play governments, geopolitics, other players. 

Things get violent and insane, the game involves NSA, MI5, hackers, assassins, and much more. At times it may feel overwhelming, but I loved every moment of this spectacular world-reshaping match. 

North writes great, three-dimensional characters, engaging dialogues, and intelligent plots. The Master's conclusion is simply magnificent.

It's a must-read for everyone. Seriously. Especially now, that you can have all three novellas gathered together.

Tuesday, May 14, 2019

Mini-review: A Wizard' Forge by A, M. Justice (reviewed by Mihir Wanchoo)

Official Author Website
Order the book HERE

OVERVIEW/ANALYSIS: A Wizard's Forge is a debut that intrigued me with its mix of SF and fantasy. Very few books have done so, and one of the most underrated ones out there is the Coldfire trilogy by C. S. Friedman.

A Wizard's Forge begins with with Vic, a young woman who becomes the youngest logkeeper. A logkeeper is a person who are charged with the preservation of the log records of the spaceship that brought the human populace to the planet known as Knownearth. Vic is a person whose youth hides her brilliant mind and the author really showcases her mental aptitude. Vic however is captured by slavers who take her to the city of Traine. Wherein she’s forced to be a mistress to the lord of the region Lornk Korng. Over the next few months, she suffers psychologically and physically. But soon events arise wherein she gets a chance to truly fulfill her potential and the plot truly thickens.

Besides Vic, we get a POV from prince Ashel and it’s a solidly different approach with his story. The story is strengthened by the presence of both of its POV characters as well as the rest of the character cast including Lornk and his son Earnk, Ashel’s sibling and his parents as well as the soldiers that Vic works with. Amanda M. Justice really nails down the characters and starting with Vic who’ undergoes some horribic abuse of the sexual and psychological kind. The author never goes into the actual events but through Vic’s recollections as well her internal monologue, the readers get a proper idea about what it is and how much of a sadistic prick Lornk is.

With Ashel’s POV, we get to see things from his privileged status. While he doesn’t do anything terrible, we get to see things from a person who doesn’t have to endure indignities as the same as those taken by the slavers. I liked this dual perspective and another thing that the author truly highlights is the diverse nature of the world. There’s quite a few races as well as a magic system that is perhaps not quite entirely explored in this story.

I loved the backstory of this world and it reminded me quite a bit of the Coldfire trilogy by C. S. Friedman. The essential common bit being that mankind travelled from Earth and now descendants barely remember their Origins. This is where the similarity ends as in the Coldfire trilogy, the world and its inhabitants are hostile to mankind whereas in Amanda’s Knownearth. Humanity has been able to successfully transplant itself while coming up with some new origin stories. I would have loved to read about the backstory and how and why the inhabitants survived. But with this being volume one, I think I can wait to see how Amanda Justice illuminates the past.

There were a couple of drawbacks with this book for me. Namely the pace of the story which really isn’t the quicksilver kind. Perhaps this was intentionally done as the author slowly and surely raised the stakes and gives us a very emotionally resonant climax. The second point was that the magic system isn’t quite properly explained. Sure Vic is able to do things as are a few others but its cloaked in secrecy (especially the forest sequences in Latha). I would have liked to know more the forests and trees as well as how the world affected mankind. Maybe it will be revealed in the sequels.

CONCLUSION: Amanda M. Justice’s debut is a particularly solid effort that is dark and refreshingly unique. With characters that resonate and a prose style that is spartan but conveys the truth effectively. A Wizard’s Forge is a SPFBO debut that missed out on the finals but makes sure that the sequels will be worth checking out.

Friday, May 10, 2019

Vultures by Luke Tarzian (reviewed by Justine Bergman)

Official Author Website
Pre-order Vultures over HERE

OFFICIAL AUTHOR INFORMATION: Fantasy Author. Long Doggo Enthusiast. Snoot Booper. Shouter of Profanities. Drinker of Whiskey. These are all titles. The Khaleesi nobody wanted and the one they certainly didn't deserve.


In Ariath, this is more than a simple adage. For Theailys An, they are words to live by, especially in the city of Helveden, where he and his demon brethren, the dissident, are looked upon with scorn. Viewed as cohorts of the dead progenitor of Ariathan suffering, they are outcasts.

Still, Theailys has a job to do: destroy the Heart of Mirkúr and end the war for good. Though Te Mirkvahíl is dead, its progeny leak endlessly from the Heart, sowing death with their passage. With The Keepers' Wrath, a power focus of his own design, Theailys believes there is hope to restore peace to Ariath once again.

But ending a war is easier said than done, especially for a man haunted by past tragedies and occasionally possessed by a murderous presence keen to take his body for its own. As Theailys works to forge The Keepers' Wrath, amid a creeping shadow over Helveden, one thing becomes increasingly and horrifyingly clear:

These events have played out many times before.

FORMAT/INFO: Vultures is 333 pages long divided over sixteen chapters, and is the first entry in The Shadow Twins Trilogy. The book is scheduled to be self-published by the author on June 11, 2019; it is currently available for pre-order in e-book format, and will be also be available as paperback on its publication day, as well as on Kindle Unlimited. Cover art and design is provided by the author, .


The light is darkest just before the dawn.
In a world marred and preyed upon by demons, Theailys An has one goal, to reforge The Keepers' Wrath in order to end the demons' dominion over those struggling for survival. With divine intervention at every turn, an everlasting conflict between the wielders of illum and mirkúr, and a history that seems to repeat itself, Thaeilys must secure what's needed to bring peace to a land that has been plagued by a war of shadows for millennia. But are his efforts propelling him towards a predetermined conclusion, or will he take heed to the prophecies bestowed upon him as he dreams?

Vultures is a tale of balance and the war between light and shadow, law and chaos, good and evil. These opposing forces the two sides of one coin, and the balance the minuscule edge on which everything teeters. A careful exploration into the human psyche through the concept of innate fractured personalities wanting and in need of differing final results, all battling for sovereignty. It is a tale of righting wrongs and altering the effects of histories past, and the painful sacrifices needed in order to do so. It is, hands down, one of the most ambitious and sophisticated stories I have ever read. After reading the preview chapter offered by the author, I went into this with high expectations, and I cannot express how elated I am that the remainder of the book completely exceeded everything I had hoped for. If this outstanding debut is anything to judge by, Luke Tarzian is one author everyone needs to keep an eye on.

The format of this book is quite unique in which we're transported to various interesting locations through a series of timelines, allowing us to witness crucial points in history while remaining in the present. As some books are immediately heavy on worldbuilding, Vultures creates its world, rich in culture and diversity, right before your eyes. Yes, ancient events are implied through their results, such as the mention of a dead city of rot, but we also get to see firsthand how this city has come to be a desiccated shell of shadow and ash. The use of dreams and dream-like states as vehicles for worldbuilding is brilliant, constructing the masterpiece around you, rather than dropping you in blindfolded or overwhelming you with copious amounts of details. At times it may seem the purpose of these mechanisms are unclear, but as the story continues, all threads converge to build a magnificent tapestry with perfect clarity.
The bold may wisely cage a wolf that wields the power to raise an army, Behtréal thought, but it is the arrogant, the ignorant who reach between the bars to slay the wolf's cubs.
Tarzian has created a cast of intricately complex characters, each possessing of different abilities, hailing from disparate regions around the world, and each with their own strengths and downfalls. Some are controlled by avatars of wrathful gods, others are phreznic, or consumed by multiple presences that attempt to take control of the physical body, others yet are are simply haunted by the past. While the book focuses on three main characters, namely Theailys, Serece, and Behtréal, we're also introduced to different aspects or personalties of these characters, allowing us to observe critical events as they occur from every angle. There are a variety of secondary characters that perfectly flesh out the story and add a bit of levity, but as diverse as they all are, they all have one thing in common: pain - pain from loss, pain from war, pain from past decisions made, pain of loneliness - bringing them together to rise up for a common cause.

There are so many facets of this book I want to shout praise for and I only wish I could discuss them in more detail, but this story contains one jaw-dropping revelation after another. So, out of fear of spoiling, I'll just say Vultures is beautifully written, amazingly plotted (this is a severe understatement), and so emotionally raw. Tarzian's prose is gorgeous and flowing and reminiscent of an epic saga; his words a meticulously honed knife searing into your heart, preventing you from putting the book down, lest you fear leaving the characters you've become acquainted with alone in the darkness. His world is strange and awe-inspiring, one that he allows you to catch glimpses of, leaving you wanting more. And finally, peeling away the layers to learn more about the grand scheme is one highly rewarding experience.
The Demon Prime is a force of nature, a wind that begins as a whisper and evolves into a storm of madness that you cannot comprehend.
I feel that anything I say will not give this story the justice it deserves, as it's one you need to personally experience. It's earnest, tackling some pretty personal and serious themes, such as loss and depression, never skirting around the severity of their terrible effects. However, we're always reminded that there is the light of dawn on the horizon. I've mentioned this in the past, and I'll continue to express how excited I always am to dive into the works of a new author, and this is definitely no exception.

CONCLUSION: Vultures is simply one of the most stunning debuts I've ever read and a beautiful beginning to The Shadow Twins Trilogy. I highly recommend you give this one a try.

Note: A HUGE thanks to the author who provided me with an advanced copy of this book.

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