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Blog Archive
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2021
(196)
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▼
February
(18)
- SPFBO Finalist: A Wind From Wilderness by Suzannah...
- Towers and Fever Dreams - a Guest Post by Yaroslav...
- COVER REVEAL Q&A: A Game Of Gods ( The Great Heart...
- Timberwolf by Dominic Adler review
- SPFBO: Interview with Suzannah Rowntree
- COVER REVEAL: Dances Of Deception (new edition) by...
- Interview with Dorian Hart, author of The Ventifac...
- SPFBO Finalist: Nether Light by Shaun Paul Stevens
- Cover Spotlight Q&A: Shards Of Earth (The Final Ar...
- Bear Head by Adrian Tchaikovsky review
- Interview with Krystle Matar, author of Legacy of ...
- Hollow Empire by Sam Hawke (reviewed by Caitlin Gr...
- SPFBO: Interview with Shaun Paul Stevens
- Black Sun by Rebecca Roanhoarse review
- WORLDWIDE GIVEAWAY: Dragon Mage by M.L. Spencer
- The Combat Codes (new edition) by Alexander Darwin...
- Companion - Cover Reveal and Q&A with Luke Matthews
- The Book of Dragons by Jonathan Strahan (reviewed ...
-
▼
February
(18)
Cover Spotlight Q&A: Shards Of Earth (The Final Architects #1) by Adrian Tchaikovsky (by Mihir Wanchoo)
Pre-order Shards Of Earth over HERE (USA) & HERE (UK)
Adrian
Tchaikovsky is an author who has never tread the easy path when it comes to fantasy or
SF stories. Beginning with his debut saga, The Shadows Of The Apt and
with the recent slew of fantasy standalones as well SF stories of varied lengths,
topics and value. He has been a highlight for us at Fantasy Book Critic. Both Liviu
and Lukasz sing his praises to the high heavens and I am a follower
of Tchaikovsky’s wonderous prose.
So when his
most recent SF trilogy was announced, I was beyond excited to see what it
entailed. Mixing super soldiers (of a sort), aliens of the uber-sentient kind
and humanity spread among the stars, this new trilogy promises to be a wild one
and yet will have Adrian’s signature touches of superb characterization,
an incredible story and plot twists that are hard to predict.
Adrian was kind enough to
talk to us today with regards to the Final Architects trilogy, the universe
within and what he’s been upto.
Q]
Welcome to Fantasy Book Critic Adrian and thank you for your time. How have things
been with you in 2020?
AT: Oh, you know, screaming
into the cosmic void, same as everyone.
Q]
Let’s talk about the stunning cover for the Shards Of Earth. Please tell us
about if you had any input for it?
AT: It’s drawn, in part,
from one of the first major reveals in the book, which I thought when writing
it would be on the cover. I did contribute to a little tweaking of emphasis,
but overall the artist/designer (Steve Stone) nailed 90% of the right feel on the first
pass.
AT: The story is about a
lot of things, but the Architects, and what they do to planets (and did to
Earth – yes, that’s Earth) is the shadow that looms over everything else. It
was either an Architect on the cover, or the aftermath of one, and the full
Architect reveal (even in retrospect, in character memory) is buried deep in
the book. It really was the only cover scene the book was ever going to have.
Q]
How did the inception of The
Final Architects trilogy occur? What were some of the inspirations
for you during its writing?
AT: On a purely personal
level I wanted to write something that departed from the hard science lines
I’ve tried to stick to in a lot of my earlier work. Mostly this came out of Children
of Ruin where a big part of the book’s pacing is dictated by how quickly
the ships can cross space even within a solar system. I wanted to play
with FTL travel but – being me – this
both became somewhat nonstandard, and then became integral to the concepts of
the book. So I have unspace, which is your hyperspace sort of layer that allows
fast travel between stars, but unspace is not just a sterile glittery void.
Things live in it. Things that rise up and take
notice and murder entire planets by reworking them into hideous art. And then
stop, for reasons as inscrutable as their reasons for starting. Basically I
decided I should have a nice jolly SF where people could go faster than light
and it turns out this opens the door to world-wrecking horrors. You know,
swings and roundabouts…
Q] You
have mentioned that “It’s also a story
about trauma and stress. The whole scattered human race is suffering a kind of
cultural PTSD for the loss of Earth.” That’s a very interesting take and
what lead you down this route? Exploring PTSD from a cultural and planetary
perspective?
AT: So at the start of the
book the war with the Architect’s been done for a generation and a bit.
Humanity’s refugee populace has begin to settle and get out from under the
shadow of extinction. But everything we see about how people live, from how
they eat to what they keep with them and what skills they value, to their
funeral customs, it’s all informed by the protracted period of time when a
moon-sized creature could appear in the sky at any time, and you always had a
go-bag and knew the quickest route to the spaceport. And knew even that
wouldn’t be enough. So everywhere you go in the book, there are the scars of
the war, in the people and everything around them.
Q]
Can you tell us more about the universe that The Final Architects trilogy is
set in and some of the story’s major characters? What are the curiosities of
this universe?
AT: The lead role in the
book (by a narrow margin as it’s an ensemble) is Idris. He’s an
Intermediary, which means that during the war they screwed with his brain until
he could be used as a telepathic weapon against the Architects. And also means
he’s an unmatched unspace navigator. And that he hasn’t actually slept or aged
since the war, because that’s all part of the particular way Idris got
screwed up by the Intermediary process. Idris just wants to keep out of
the limelight but he’s one of the few original Ints left and a lot of people
could find a use for him. Instead of which he’s slumming it on a deep space
salvage ship with his business partner, a lawyer. So Idris is simultaneously
the lead and also a curiosity of the universe because of his peculiar leftover competencies
and skills. He also wants nothing to do with war or Architects again and in
that he’s going to be disappointed.
Q]
So what can readers expect from Shards Of Earth and what should they be looking
forward to according to you?
AT: I’ve embraced the
traditional space trope of a ship full of dysfunctional but generally fun
misfits. In this case they’re salvagers and their ship is the delightfully-named
Vulture God. They’re operating at the fringes of a brittle human culture
that’s losing worlds to aliens, and losing internal cohesion to increasingly
strident factions. Outside there are a handful of spacefaring alien races,
ranging from the cheerfully mercantile Hannilambra all the way up to the
Hegemony, a vastly powerful multispecies Empire that would very much like human
worlds to join it and worship its alien overlords. Or at least that’s what
people think they want because those overlords are very alien and it’s
hard to actually understand what they mean about anything.
There’s also unspace, which is bad enough for your
mental health that everyone who can goes into suspension rather than face it
(and Idris, poor bastard, can’t, if he wants to do his job). And then
there are the mysterious, absent Architects, whom everyone says are gone
forever, and whose return everyone is dreading.
AT: Out of my hands, but the second is written already and I’d imagine it’ll be one per year.
Q]
In closing, do you have any parting thoughts or comments you’d like to share
with our readers?
AT: I never know what to
say for this slot to be honest. I hope they like the book? I hope they’re
holding things together under the current trying circumstances.
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