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I like the idea of aging heroes forced to save the world one more time. They’ve already done their time in the spotlight, but the world clearly refuses to stay saved for good. Slayers of Old offers a fun take on this trope; it’s cozy, character-driven, and reads well.
Jenny (a hunter once devoted to Artemis), Annette (a half-succubus grandma with sass and scars), and Temple Finn (a nearly century-old wizard bound to his half-sentient ancestral home) have settled into their golden years trying to run a bookstore in Salem. They want peace and to enjoy Temple’s excellent meals. Alas, eldritch horrors don’t have a shred of decency - they don’t care that the former Chosen Ones have arthritis and can barely remember to get dressed.
The house they live in is far more than a backdrop. Thanks to its magical bond with Temple, it creaks and groans with his aches, but it also bends reality. It rearranges its rooms on a whim, creates new ones when needed (say, for unexpected guests), and generally ignores the laws of physics. Between that and the sentient mice who assault neighborhood cats, the setting feels alive in the best way.
The magic here isn’t overly explained, which, honestly, I appreciated. It seeps and lingers and remains unpredictable. The banter between the trio is warm, sharp, and believable. Their friendship comes from decades of shared pain, triumph, and breakfast routines. They’ve all made their mistakes, and lived long enough to understand what matters now.
That said, the coziness comes at a small cost. You know going in that this isn’t the kind of story where the world will end in darkness. There’s comfort in that, sure-but it also meant the stakes never quite reached the heights I like. Evil won’t win, not really. The tone reassures you of that from the start.
And that’s okay. Sometimes I prefer the assurance that the found family will win, that the bookstore won’t burn, and that a haunted van with a ghost mom can be part of the solution. Slayers of Old delivers exactly what it sets out to: heart, humor, action, and magical mischief. Also, the ending isn’t exactly what some may expect, and it’s better for it.
I’d give it 4 stars. Cozy fantasy done right-with some battle scars, strong tea, physics-defying architecture, and maybe a cursed trinket or two.
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