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Tuesday, January 27, 2026

Book review: Goth the Wanderer by Raymond St. Elmo

 


Book links: Amazon, Goodreads

ABOUT THE AUTHOR: Raymond St. Elmo is a programmer of artificial intelligences and virtual realities, who has no time for literary fabrications of fictitious characters and world-building. And yes, that was meant to be ironic. 

A degree in Spanish Literature gave him a love of Magic Realism. Programming gave him a job. The job introduced him to artifical intelligence and virtual realities; as close to magic as reality is likely to get outside the covers of a book. And yes, that was meant to be cynical.

The author of several first-person comic-accounts of strange quests for mysterious manuscripts, mysterious girls in cloaks whose face appears SUDDENLY IN THE FLASH OF LIGHTNING. And yes, that was meant to be dramatic.

Publisher: Raymond St. Elmo (January 18, 2026) Page count: 181 pages Formats: ebook, paperback

I'm always looking to see what Raymond St. Elmo creates next. I dig his imagination and playful turn of phrase. Goth the Wanderer is, I think, his shortest book, and it’s pretty unique.

It has a strong Alice in Wonderland vibe. Except, Goth has a long knife, a battle pack, is hard-headed, bossy, brave, and likable. She sets off on a quest to recover her stolen shoe and quickly gathers companions, forming what becomes the Questers of the Shoe. Along the way she’s joined by a conversational wolf, a ghost girl, a candle that talks (mostly in exclamations), and a Very Large Mouse, who is absolutely not a rat. At some point even the shoe thief herself joins the party, which complicates things nicely.

Because it’s short and light on stakes, Goth the Wanderer reads quickly. As expected from the author, the ideas and imagery are vivid and odd, and the tone sits comfortably in cozy-adjacent territory. Don’t expect epic consequences or world-shaking revelations. Do expect wild imagination, whimsical writing, and the pleasure of watching a bossy eleven-year-old charge boldly into the unknown. The story maintains dreamlike wonder with just a hint of menace.

While it works as a standalone, expect nods to the previous Wanderer stories. Night Creep, for example, plays an important role here. The author’s own drawings appear throughout. They're simple, slightly rough, but they suit the book perfectly.

In short, Goth the Wanderer is imaginative, odd, and fun. A bold little quest with strange companions and unlikely places led by a girl who refuses to wait for permission.

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