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Showing posts with label david dalglish. Show all posts
Showing posts with label david dalglish. Show all posts
Buy Level: Ascension
Read our review of Book 1, Level: Unknown
FORMAT/INFO: Level: Ascension was published by Orbit Books on May 13th, 2025. It is 400 pages long and available in ebook, audiobook, and paperback formats.
OVERVIEW/ANALYSIS: In order to save his world, Nick will have to end another. With a large black disc traveling closer and closer to his research station, Nick spends nearly all his time in the fantasy world of Yensere, a digital simulation created by a mysterious alien artifact. In Yensere, the god-king Vaan has frozen a similar looking black sun in the sky; this has prevented an apocalypse in Yensere but disrupted the patterns of time and nature in a way that seems to be destroying the world anyway, if more slowly. If Nick is to understand the doom that approaches his people, he will have to kill the god-king Vaan and unleash disaster on Yensere so that he can gain whatever knowledge he can. But before then, he'll have to defeat the god-king's chosen champions - a task that will come with a devastating cost.
Level:Ascension continues to expand its world in interesting ways, but the plot was overwhelmed by the sheer number of fight sequences. On the plus side we get to learn more about Frost, her origin, and how her sister went missing. It added some much needed personal stakes to the story beyond the also important "save the world." I also appreciated the teases we get indicating that Yensere isn't the only digital world contained within the alien artifact.
But these small nuggets of clues and character insight were overwhelmed by fight after fight after fight. On the one hand, I understand that a LitRPG is going to have a lot of battles in it, especially when it's inspired by a game like Dark Souls. Going from one epic fight to another is literally what that game genre is all about. But the more fights you have with everyone wielding awe-inspiring powers, the less exciting each encounter feels.
Don't get me wrong, in a vacuum the individual fights are impressive. As always, this author delivers a powerhouse finale that is a great set piece with personal stakes. But I could have used one or two fewer fights and a little more time expanding on some of the other characters. Sir Gareth, for instance, was a strong part of book one, but gets a bit left by the wayside in this sequel, a hazard of several new characters entering the playing field.
OVERVIEW/ANALYSIS: In order to save his world, Nick will have to end another. With a large black disc traveling closer and closer to his research station, Nick spends nearly all his time in the fantasy world of Yensere, a digital simulation created by a mysterious alien artifact. In Yensere, the god-king Vaan has frozen a similar looking black sun in the sky; this has prevented an apocalypse in Yensere but disrupted the patterns of time and nature in a way that seems to be destroying the world anyway, if more slowly. If Nick is to understand the doom that approaches his people, he will have to kill the god-king Vaan and unleash disaster on Yensere so that he can gain whatever knowledge he can. But before then, he'll have to defeat the god-king's chosen champions - a task that will come with a devastating cost.
Level:Ascension continues to expand its world in interesting ways, but the plot was overwhelmed by the sheer number of fight sequences. On the plus side we get to learn more about Frost, her origin, and how her sister went missing. It added some much needed personal stakes to the story beyond the also important "save the world." I also appreciated the teases we get indicating that Yensere isn't the only digital world contained within the alien artifact.
But these small nuggets of clues and character insight were overwhelmed by fight after fight after fight. On the one hand, I understand that a LitRPG is going to have a lot of battles in it, especially when it's inspired by a game like Dark Souls. Going from one epic fight to another is literally what that game genre is all about. But the more fights you have with everyone wielding awe-inspiring powers, the less exciting each encounter feels.
Don't get me wrong, in a vacuum the individual fights are impressive. As always, this author delivers a powerhouse finale that is a great set piece with personal stakes. But I could have used one or two fewer fights and a little more time expanding on some of the other characters. Sir Gareth, for instance, was a strong part of book one, but gets a bit left by the wayside in this sequel, a hazard of several new characters entering the playing field.
CONCLUSION: For some of you, hearing that Level: Ascension is chock full of impressive fight scenes is going to be fantastic news, and I encourage you to go give this series a try! For me, while I enjoy the overall concept of this simulated world, I had a bit of trouble finding the momentum in this particular outing. Perhaps with everything coming to a head in upcoming Level: Apocalypse, I'll find that momentum once more.
Buy Level: Unknown
OFFICIAL AUTHOR BIO: David Dalglish currently lives in Myrtle Beach with his wife, Samantha, and daughters, Morgan, Katherine, and Alyssa. He graduated from Missouri Southern State University in 2006 with a degree in mathematics and currently spends his free time tanking dungeons for his wife and daughter in Final Fantasy XIV.
FORMAT/INFO: Level: Unknown was published by Orbit on January 14th, 2024. It is 464 pages long and told in third person from multiple POVs. It is available in paperback, ebook, and audiobook formats.
OVERVIEW/ANALYSIS: Nick is just a simple lab tech, he shouldn’t have to worry about swords swinging at his head. But that becomes a daily concern when an alien artifact forms a connection with him, plunging him into a simulated fantasy world every time he falls asleep. Nick quickly learns that while the world might be fake and death just means waking up, the pain is still very real. Even worse the pain is taking a strain on his real life body, and it might not be too long before his body gives out entirely. To top it all off, Nick's fellow researchers have discovered that a devastating event is heading to their planet, and the clues to how to stop it lie somewhere in the game. It's up to Nick to delve into this fantasy world and find the answers...but he's only got so many more lives before he'll never wake up again.
Level: Unknown is a fun romp of a LitRPG adventure, accessible to both game enthusiasts and those who have never picked up a controller. For those unfamiliar, LitRPG is a genre inspired by tabletop role playing games and video games, where characters for one reason or another are aware of stats, health meters, and other mechanics. In Level: Unknown, Nick essentially finds himself in a virtual video game world, with an AI assistant, experience points, hovering UIs that display health bars, etc. While those who play games regularly will easily recognize the mechanics, Nick is written as a novice to such things so that the reader can learn the ropes alongside him. (Although I did beg the question: is the future so dark that an 18-year-old has never played a video game before?)
After the initial set up, the story takes a familiar fantasy bent: Nick starts out on a quest and goes on a journey, picking up companions, encountering dangerous monsters, and discovering the history of this virtual land he’s in. The story is mostly told from Nick’s POV, but I appreciated the inclusion of POV chapters from a virtual character that lives in this fantasy world. While Nick sees the digital inhabitants of this world as things that can be killed without remorse, Sir Gareth views Nick as a ruthless monster roaming about killing hapless villagers. His POV grounded the world, showing that to these simulated individuals, death is a very real, sobering experience.
As in his previous works, the author writes one heck of a climax; I found myself tearing through the pages towards the end. The one disappointment is that when the dust clears there are no real answers, just lots and lots of questions. What is the artifact? Where did it come from? How and why is it possibly destroying planets? These questions and more are all asked; while you’ll get a genuinely satisfying climactic boss fight, you'll get no answers to any of these questions by the end of this first book. This is the first of a trilogy (with all three books releasing in 2025), so the answers are coming, but I would have liked at least one answer to a major question by the end of this outing.
CONCLUSION: Level: Unknown is a good popcorn adventure that's a lot of fun to escape into. As a relative novice to the genre itself, I cannot tell you how it compares to other Lit RPGs. What I can say is that I enjoyed my time in this world, and I'm looking forward to seeing how these mysteries pan out in the sequel.
FORMAT/INFO: Level: Unknown was published by Orbit on January 14th, 2024. It is 464 pages long and told in third person from multiple POVs. It is available in paperback, ebook, and audiobook formats.
OVERVIEW/ANALYSIS: Nick is just a simple lab tech, he shouldn’t have to worry about swords swinging at his head. But that becomes a daily concern when an alien artifact forms a connection with him, plunging him into a simulated fantasy world every time he falls asleep. Nick quickly learns that while the world might be fake and death just means waking up, the pain is still very real. Even worse the pain is taking a strain on his real life body, and it might not be too long before his body gives out entirely. To top it all off, Nick's fellow researchers have discovered that a devastating event is heading to their planet, and the clues to how to stop it lie somewhere in the game. It's up to Nick to delve into this fantasy world and find the answers...but he's only got so many more lives before he'll never wake up again.
Level: Unknown is a fun romp of a LitRPG adventure, accessible to both game enthusiasts and those who have never picked up a controller. For those unfamiliar, LitRPG is a genre inspired by tabletop role playing games and video games, where characters for one reason or another are aware of stats, health meters, and other mechanics. In Level: Unknown, Nick essentially finds himself in a virtual video game world, with an AI assistant, experience points, hovering UIs that display health bars, etc. While those who play games regularly will easily recognize the mechanics, Nick is written as a novice to such things so that the reader can learn the ropes alongside him. (Although I did beg the question: is the future so dark that an 18-year-old has never played a video game before?)
After the initial set up, the story takes a familiar fantasy bent: Nick starts out on a quest and goes on a journey, picking up companions, encountering dangerous monsters, and discovering the history of this virtual land he’s in. The story is mostly told from Nick’s POV, but I appreciated the inclusion of POV chapters from a virtual character that lives in this fantasy world. While Nick sees the digital inhabitants of this world as things that can be killed without remorse, Sir Gareth views Nick as a ruthless monster roaming about killing hapless villagers. His POV grounded the world, showing that to these simulated individuals, death is a very real, sobering experience.
As in his previous works, the author writes one heck of a climax; I found myself tearing through the pages towards the end. The one disappointment is that when the dust clears there are no real answers, just lots and lots of questions. What is the artifact? Where did it come from? How and why is it possibly destroying planets? These questions and more are all asked; while you’ll get a genuinely satisfying climactic boss fight, you'll get no answers to any of these questions by the end of this first book. This is the first of a trilogy (with all three books releasing in 2025), so the answers are coming, but I would have liked at least one answer to a major question by the end of this outing.
CONCLUSION: Level: Unknown is a good popcorn adventure that's a lot of fun to escape into. As a relative novice to the genre itself, I cannot tell you how it compares to other Lit RPGs. What I can say is that I enjoyed my time in this world, and I'm looking forward to seeing how these mysteries pan out in the sequel.
Official Author Website
Buy The Sapphire Altar HERE
Official Author Website
Order the book HERE
Read Fantasy Book Critic's review of Soulkeeper
Read Fantasy Book Critic’s review of Ravencaller Read Fantasy Book Critic's review of A Dance Of Cloaks
Read Fantasy Book Critic’s review of A Dance Of Blades
Read Fantasy Book Critic's review of A Dance Of Mirrors
Read Fantasy Book Critic's review of A Dance Of Shadows
Read Fantasy Book Critic's review of Cloak & Spider
Read Fantasy Book Critic interview with David Dalglish
Read Fantasy Book Critic cover art interview with David Dalglish
Read "Sequels And Satisfying Endings" by David Dalglish (guest post)
AUTHOR INFORMATION: David Dalglish is the author of the popular Half Orc fantasy series and the Paladin series. He was born in Fort Lauderdale, Florida. He graduated from Missouri Southern State University in 2006 with a degree in Mathematics and used to work with Special Education students. He lives with his family on the east coast; A Dance Of Cloaks was his traditional publication debut.
Order the book HERE
Read Fantasy Book Critic's review of Soulkeeper
Read Fantasy Book Critic’s review of Ravencaller Read Fantasy Book Critic's review of A Dance Of Cloaks
Read Fantasy Book Critic’s review of A Dance Of Blades
Read Fantasy Book Critic's review of A Dance Of Mirrors
Read Fantasy Book Critic's review of A Dance Of Shadows
Read Fantasy Book Critic's review of Cloak & Spider
Read Fantasy Book Critic interview with David Dalglish
Read Fantasy Book Critic cover art interview with David Dalglish
Read "Sequels And Satisfying Endings" by David Dalglish (guest post)
AUTHOR INFORMATION: David Dalglish is the author of the popular Half Orc fantasy series and the Paladin series. He was born in Fort Lauderdale, Florida. He graduated from Missouri Southern State University in 2006 with a degree in Mathematics and used to work with Special Education students. He lives with his family on the east coast; A Dance Of Cloaks was his traditional publication debut.
OFFICIAL BOOK BLURB: A usurped prince prepares to take up the mantel of a deadly assassin and reclaim his kingdom, his people, and his slain gods in this epic fantasy from a USA Today bestselling author.
Cyrus was only twelve years old when his gods were slain, his country invaded, and his parents—the king and queen—beheaded in front of him. Held prisoner in the invader's court for years, Cyrus is suddenly given a chance to escape and claim his revenge when a mysterious group of revolutionaries comes looking for a figurehead. They need a hero to strike fear into the hearts of the imperial and to inspire and unite the people. They need someone to take up the skull mask and swords and to become the legendary "Vagrant"—an unparalleled hero and assassin of otherworldly skill.
But all is not as it seems. Creating the illusion of a hero is the work of many, and Cyrus will soon discover the true price of his vengeance.
FORMAT/INFO: The Bladed Faith is 470 pages long divided over forty-eight character titled chapters with an epilogue. Narration is in third person via Cyrus Lathan, Mari Ahlai, Stassia Ahlai, Paragon Rayan. Sinshei Vin Lucavi. Soma Ordiae, Arn, Magus and Vagrant. This is the first volume in The Vagrant Gods trilogy.
April 5, 2022 marks the e-book and trade paperback publication of The Bladed Faith and it will be published by Orbit books. Cover art is by Chase Stone and design by Lauren Panepinto.
Given the wonderful hellscape of 2020, I put a lot more effort into reading this year, particularly outside genres I’d normally gravitate toward. With the kiddos distance learning, and therefore our house being a disaster of toys, drawings, tablets, and noise, reading outside in a hammock was my momentary escape. So to narrow down the big three I adored, and would practically beg anyone to read, they’d be:
Books I read:
Under A Pendulum Sun by Jeannette Ng – Impossible not to fall in love with this one. This story oozes gothic atmosphere, and takes place in a world almost unparalleled in its imagination and creativity.
Velocity Weapon / Chaos Vector by Megan O'Keefe – I feel it is fair to combine the two given that I devoured the both of them back-to-back. The Protectorate is the twistiest, most expertly-plotted sci-fi being published today. Enjoy having the rug pulled out from under you again, and again, and again.
Once and Future Witches by Alix E. Harrow – My favorite read in years. It’s hopeful, angry, raw, and achingly beautiful. I’ll be shocked if it doesn’t become a genre classic.
Books I look forward to:
Catalyst Gate by Megan O'Keefe – Given how much I loved the first two, this inclusion should be obvious.
The Unbroken by C. L. Clark– Possibly cheating, since I’ve already read this, but it’s gonna be big, and I’m looking forward to the fandom it will absolutely develop.
The Bone Shard Daughter by Andrea Stewart – So this came out late this year, but whatever, it’s my list. Bone Shard Daughter is my next read after I finish Essa Hanson’s Nophek Gloss (which is also super imaginative, btw, but I’m not finished yet!), and I’m eager to sink my teeth into this one.
I also feel it’d be incomplete to finish a 2020 list without at least acknowledging some of the other media that helped get me through it. On TV, that’d be HBO’s Lovecraft Country. Episode after episode, it was filled with some of the weirdest and wildest moments I’ve ever seen on screen.
On the game side, I’ll scream it from the rooftops that anyone should be playing Supergiant Games’ Hades. The music, the artwork, the gameplay, the phenomenal characterization – everything is top notch. I’ve put 130 hours into that masterpiece, and I expect I’ve still many more to go.
Own projects:
This February, I’m finishing the Keepers trilogy that’s pretty dear to my heart with the release of Voidbreaker. I wrote it to be a hopeful trilogy of characters enduring a dark world, and that optimism will be nice to start out a new year.
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